Files
codex-game-studios/project-template/technical-preferences.md
2026-05-19 01:29:15 -07:00

88 lines
3.1 KiB
Markdown

# Technical Preferences
<!-- Populated by $setup-engine. Updated as the user makes decisions throughout development. -->
<!-- All agents reference this file for project-specific standards and conventions. -->
## Engine & Language
- **Engine**: [TO BE CONFIGURED — run $setup-engine]
- **Language**: [TO BE CONFIGURED]
- **Rendering**: [TO BE CONFIGURED]
- **Physics**: [TO BE CONFIGURED]
## Input & Platform
<!-- Written by $setup-engine. Future workflows may read this to scope -->
<!-- interaction specs, tests, and implementation to the correct input methods. -->
- **Target Platforms**: [TO BE CONFIGURED — e.g., PC, Console, Mobile, Web]
- **Input Methods**: [TO BE CONFIGURED — e.g., Keyboard/Mouse, Gamepad, Touch, Mixed]
- **Primary Input**: [TO BE CONFIGURED — the dominant input for this game]
- **Gamepad Support**: [TO BE CONFIGURED — Full / Partial / None]
- **Touch Support**: [TO BE CONFIGURED — Full / Partial / None]
- **Platform Notes**: [TO BE CONFIGURED — any platform-specific UX constraints]
## Naming Conventions
- **Classes**: [TO BE CONFIGURED]
- **Variables**: [TO BE CONFIGURED]
- **Signals/Events**: [TO BE CONFIGURED]
- **Files**: [TO BE CONFIGURED]
- **Scenes/Prefabs**: [TO BE CONFIGURED]
- **Constants**: [TO BE CONFIGURED]
## Performance Budgets
- **Target Framerate**: [TO BE CONFIGURED]
- **Frame Budget**: [TO BE CONFIGURED]
- **Draw Calls**: [TO BE CONFIGURED]
- **Memory Ceiling**: [TO BE CONFIGURED]
## Testing
- **Framework**: [TO BE CONFIGURED]
- **Minimum Coverage**: [TO BE CONFIGURED]
- **Required Tests**: Balance formulas, gameplay systems, networking (if applicable)
## Forbidden Patterns
<!-- Add patterns that should never appear in this project's codebase -->
- [None configured yet — add as architectural decisions are made]
## Allowed Libraries / Addons
<!-- Add approved third-party dependencies here -->
- [None configured yet — add as dependencies are approved]
## Architecture Decisions Log
<!-- Quick reference linking to full ADRs if/when architecture workflows are available. -->
- [No ADRs yet]
## Engine Specialists
<!-- Written by $setup-engine when engine is configured. -->
<!-- Future review and implementation workflows read this to choose -->
<!-- the correct specialist for engine-specific validation. -->
- **Primary**: [TO BE CONFIGURED — run $setup-engine]
- **Language/Code Specialist**: [TO BE CONFIGURED]
- **Shader Specialist**: [TO BE CONFIGURED]
- **UI Specialist**: [TO BE CONFIGURED]
- **Additional Specialists**: [TO BE CONFIGURED]
- **Routing Notes**: [TO BE CONFIGURED]
### File Extension Routing
<!-- Skills use this table to select the right specialist per file type. -->
<!-- If a row says [TO BE CONFIGURED], fall back to Primary for that file type. -->
| File Extension / Type | Specialist to Spawn |
|-----------------------|---------------------|
| Game code (primary language) | [TO BE CONFIGURED] |
| Shader / material files | [TO BE CONFIGURED] |
| UI / screen files | [TO BE CONFIGURED] |
| Scene / prefab / level files | [TO BE CONFIGURED] |
| Native extension / plugin files | [TO BE CONFIGURED] |
| General architecture review | Primary |