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codex-game-studios/README.md

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# Codex Game Studios
Codex Game Studios is a Codex plugin for game-production workflows. It follows
the normal plugin layout: `.codex-plugin/plugin.json` points to `./skills/`, and
skills expose the runtime workflows directly. Do not use a global
`~/.codex/skills/codex-game-studio` bridge as the plugin entry point.
## Current State
- Skills:
- `$using-codex-game-studios` explains the plugin workflow and entry points.
- `$setup-runtime` installs bundled director agents into a target game project.
- `$brainstorm` guides game concept ideation into `design/gdd/game-concept.md`
and `design/gdd/game-pillars.md`.
- Runtime agents: `creative-director`, `art-director`, `technical-director`, `producer`
- Runtime source: `runtime/agents/`
- References: `references/studio-docs/director-gates.md`, `references/studio-docs/templates/game-concept.md`, `references/studio-docs/templates/game-pillars.md`
- Standards: `standards/design-docs.md`
- Marketplace: `.agents/plugins/marketplace.json`
- No hooks, rules, MCP servers, or app integrations yet
## Review Intensity
`production/review-mode.txt` controls review-gate intensity:
- `full`: all key director / lead review gates call their custom agents.
- `lean`: only PHASE-GATE review gates such as `/gate-check` call directors;
ordinary per-skill review gates are skipped.
- `solo`: all director review gates are skipped.
This is not a global off switch for all custom agents. Future team workflows may
still call specialist subagents as part of their core work.
## Runtime Setup
To install the bundled custom agents into a game project, invoke `$setup-runtime`
or run the installer directly:
```bash
python3 skills/setup-runtime/scripts/install_codex_runtime.py /path/to/game-project
```
The installer writes custom agents to:
```text
/path/to/game-project/.codex/agents/
```
Each runtime agent is a standalone TOML file with `name`, `description`, and
`developer_instructions`, matching Codex custom-agent conventions.
## Packaging Hygiene
Only plugin source files should be packaged. `.git/`, `.env`, `.DS_Store`, local
caches, and generated artifacts are not part of the plugin runtime. Run the
validation script before publishing or refreshing an installed cache:
```bash
python3 scripts/validate_plugin.py
```