重构 director subagents 为 Codex custom agents

This commit is contained in:
wxm
2026-05-18 23:06:35 +08:00
parent 8c7cd6c010
commit d29ea60382
10 changed files with 48 additions and 24 deletions

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@@ -1,6 +1,6 @@
{
"name": "codex-game-studios",
"version": "0.1.0",
"version": "0.1.1",
"description": "A Codex plugin for building game-production workflows step by step, starting with guided game concept brainstorming.",
"author": {
"name": "wxm",

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@@ -5,7 +5,7 @@ This repository is the minimal starting framework for a Codex plugin.
Current state:
- Skills: `/brainstorm`
- Agents: `creative-director`, `art-director`, `technical-director`, `producer`
- Codex custom agents: `creative-director`, `art-director`, `technical-director`, `producer`
- Assets: `codex-game-studio.svg`
- References: `director-gates.md`, `templates/game-concept.md`
- Standards: `design-docs.md`
@@ -16,6 +16,15 @@ Current state:
- No MCP servers
- No app integrations
The director agents are pre-defined Codex custom agents stored in:
```text
.codex/agents/
```
Each custom agent is a standalone TOML file with `name`, `description`, and
`developer_instructions`, matching the Codex subagents documentation.
The only required plugin manifest is:
```text

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@@ -11,5 +11,5 @@ Pass any text after `/brainstorm` as workflow input.
1. Use `../skills/brainstorm/SKILL.md` as the workflow entry point.
2. Read `../skills/brainstorm/DETAILS.md` when present for the full procedure.
3. Apply project guidance from `AGENTS.md` and relevant files in `../standards/` before changing project files.
4. Use `../agents/<agent-name>.toml` when the skill delegates to a custom agent.
4. Use the pre-defined Codex custom agents in `../.codex/agents/<agent-name>.toml` when the skill delegates to a subagent.
5. Return decisions, changes, blockers, verification, and next steps.

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@@ -4,8 +4,9 @@ This document defines the standard gate prompts for all director and lead review
across every workflow stage. Skills reference gate IDs from this document instead
of embedding full prompts inline — eliminating drift when prompts need updating.
**Scope**: All 7 production stages (Concept → Release), all 3 Tier 1 directors,
all key Tier 2 leads. Any skill, team orchestrator, or workflow may invoke these gates.
**Scope**: All 7 production stages (Concept → Release), all shared director
custom agents, and all key Tier 2 leads. Any skill, team orchestrator, or
workflow may invoke these gates.
---
@@ -14,12 +15,17 @@ all key Tier 2 leads. Any skill, team orchestrator, or workflow may invoke these
In any skill, replace an inline director prompt with a reference:
```
Spawn `creative-director` via subagent delegation using gate **CD-PILLARS** from
`docs/game-studio/director-gates.md`.
Spawn `creative-director` via Codex custom-agent delegation using gate
**CD-PILLARS** from `references/studio-docs/director-gates.md`.
```
Pass the context listed under that gate's **Context to pass** field, then handle
the verdict using the **Verdict handling** rules below.
The matching custom agent must already be defined at
`.codex/agents/<agent-name>.toml`. Pass the context listed under that gate's
**Context to pass** field, then handle the verdict using the **Verdict
handling** rules below.
Director names are Codex custom agent names. Do not recreate them by pasting
profile text into a generic default agent.
---
@@ -78,9 +84,11 @@ Apply the resolved mode:
```
# Apply mode check, then:
Spawn `[agent-name]` via subagent delegation:
- Gate: [GATE-ID] (see docs/game-studio/director-gates.md)
Spawn `[agent-name]` via Codex custom-agent delegation:
- Gate: [GATE-ID] (see references/studio-docs/director-gates.md)
- Custom agent file: .codex/agents/[agent-name].toml
- Context: [fields listed under that gate]
- Codex fork_context: false unless full thread context is required
- Await the verdict before proceeding.
```
@@ -88,8 +96,9 @@ For parallel spawning (multiple directors at the same gate point):
```
# Apply mode check for each gate first, then spawn all that survive:
Spawn all [N] agents simultaneously via subagent delegation — issue all subagent requests before
waiting for any result. Collect all verdicts before proceeding.
Spawn all [N] custom agents simultaneously via Codex subagent delegation. Issue
all subagent requests before waiting for any result. Collect all verdicts before
proceeding.
```
---
@@ -124,7 +133,7 @@ For phase gates, record in `docs/architecture/architecture.md` or
## Tier 1 — Creative Director Gates
Agent: `creative-director` | Model tier: Opus | Domain: Vision, pillars, player experience
Agent: `creative-director` | Custom agent file: `.codex/agents/creative-director.toml` | Domain: Vision, pillars, player experience
---
@@ -266,7 +275,7 @@ any session that produces player feedback
## Tier 1 — Technical Director Gates
Agent: `technical-director` | Model tier: Opus | Domain: Architecture, engine risk, performance
Agent: `technical-director` | Custom agent file: `.codex/agents/technical-director.toml` | Domain: Architecture, engine risk, performance
---
@@ -412,7 +421,7 @@ or before finalizing any engine-specific implementation approach
## Tier 1 — Producer Gates
Agent: `producer` | Model tier: Opus | Domain: Scope, timeline, dependencies, production risk
Agent: `producer` | Custom agent file: `.codex/agents/producer.toml` | Domain: Scope, timeline, dependencies, production risk
---
@@ -538,7 +547,7 @@ is invoked
## Tier 1 — Art Director Gates
Agent: `art-director` | Model tier: Sonnet | Domain: Visual identity, art bible, visual production readiness
Agent: `art-director` | Custom agent file: `.codex/agents/art-director.toml` | Domain: Visual identity, art bible, visual production readiness
---
@@ -573,7 +582,7 @@ Agent: `art-director` | Model tier: Sonnet | Domain: Visual identity, art bible,
**Context to pass**:
- Art bible path (`design/art/art-bible.md`)
- Game pillars and core fantasy
- Platform and performance constraints (from `docs/game-studio/technical-preferences.md` if configured)
- Platform and performance constraints (from the project technical preferences document, if configured)
- Visual identity anchor chosen during brainstorm (from `design/gdd/game-concept.md`)
**Prompt**:
@@ -619,7 +628,9 @@ Agent: `art-director` | Model tier: Sonnet | Domain: Visual identity, art bible,
## Tier 2 — Lead Gates
These gates are invoked by orchestration skills and senior skills when a domain
specialist's feasibility sign-off is needed. Tier 2 leads use Sonnet (default).
specialist's feasibility sign-off is needed. If a Tier 2 lead custom agent is
added later, invoke it with the same Codex custom-agent delegation pattern used
for Tier 1 agents.
---

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@@ -11,6 +11,10 @@ When this skill is invoked:
See `../../references/studio-docs/director-gates.md` for the full check pattern.
When a gate is active, spawn the named Codex custom agent that is already
defined in `../../.codex/agents/<agent-name>.toml`. Do not recreate the
director role by pasting profile text into a generic default agent.
2. **Check for existing concept work**:
- Read `design/gdd/game-concept.md` if it exists (resume, don't restart)
- Read `design/gdd/game-pillars.md` if it exists (build on established pillars)
@@ -195,7 +199,7 @@ Repeat until the user selects [A] Lock these in.
- `lean` → skip both (not PHASE-GATEs). Note: "CD-PILLARS skipped — Lean mode. AD-CONCEPT-VISUAL skipped — Lean mode." Proceed to Phase 5.
- `full` → spawn as normal.
**After pillars and anti-pillars are agreed, spawn BOTH `creative-director` AND `art-director` via Codex subagent delegation in parallel before moving to Phase 5. Issue both subagent requests simultaneously — do not wait for one before starting the other.**
**After pillars and anti-pillars are agreed, spawn BOTH `creative-director` AND `art-director` via Codex custom-agent delegation in parallel before moving to Phase 5. Issue both subagent requests simultaneously — do not wait for one before starting the other.**
- **`creative-director`** — gate **CD-PILLARS** (`../../references/studio-docs/director-gates.md`)
Pass: full pillar set with design tests, anti-pillars, core fantasy, unique hook.
@@ -253,7 +257,7 @@ Ground the concept in reality:
- `lean` → skip (not a PHASE-GATE). Note: "TD-FEASIBILITY skipped — Lean mode." Proceed directly to scope tier definition.
- `full` → spawn as normal.
**After identifying biggest technical risks, spawn `technical-director` via Codex subagent delegation using gate TD-FEASIBILITY (`../../references/studio-docs/director-gates.md`) before scope tiers are defined.**
**After identifying biggest technical risks, spawn `technical-director` via Codex custom-agent delegation using gate TD-FEASIBILITY (`../../references/studio-docs/director-gates.md`) before scope tiers are defined.**
Pass: core loop description, platform target, engine choice (or "undecided"), list of identified technical risks.
@@ -264,7 +268,7 @@ Present the assessment to the user. If HIGH RISK, offer to revisit scope before
- `lean` → skip (not a PHASE-GATE). Note: "PR-SCOPE skipped — Lean mode." Proceed to document generation.
- `full` → spawn as normal.
**After scope tiers are defined, spawn `producer` via Codex subagent delegation using gate PR-SCOPE (`../../references/studio-docs/director-gates.md`).**
**After scope tiers are defined, spawn `producer` via Codex custom-agent delegation using gate PR-SCOPE (`../../references/studio-docs/director-gates.md`).**
Pass: full vision scope, MVP definition, timeline estimate, team size.
@@ -307,7 +311,7 @@ If yes, generate the document using the template at `../../references/studio-doc
1. "Run `/setup-engine` to configure the engine and populate version-aware reference docs"
2. "Run `/art-bible` to create the visual identity specification — do this BEFORE writing GDDs. **The art bible is required before the Technical Setup gate.** It gates asset production and shapes technical architecture decisions (rendering, VFX, UI systems)."
3. "Use `/design-review design/gdd/game-concept.md` to validate concept completeness before going downstream"
4. "Discuss vision with the `creative-director` agent for pillar refinement"
4. "Discuss vision with the `creative-director` custom agent for pillar refinement"
5. "Decompose the concept into individual systems with `/map-systems` — maps dependencies, assigns priorities, and creates the systems index"
6. "Author per-system GDDs with `/design-system` — guided, section-by-section GDD writing for each system identified in step 5"
7. "Plan the technical architecture with `/create-architecture` — produces the master architecture blueprint and Required ADR list"

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@@ -7,4 +7,4 @@ description: "Use when you need the /brainstorm game-production workflow. Guided
Run the `/brainstorm` Codex Game Studio workflow.
Before acting, read `DETAILS.md` for the full workflow. Apply project guidance from `AGENTS.md`, use `../../standards/` for path-specific standards, and use `../../agents/<agent-name>.toml` when the workflow delegates to a custom agent.
Before acting, read `DETAILS.md` for the full workflow. Apply project guidance from `AGENTS.md`, use `../../standards/` for path-specific standards, and use the pre-defined Codex custom agents in `../../.codex/agents/<agent-name>.toml` when the workflow delegates to a subagent.