添加轻量 runtime 安装脚本

This commit is contained in:
wxm
2026-05-18 23:21:18 +08:00
parent d29ea60382
commit 373b8601c8
3 changed files with 164 additions and 0 deletions

2
.gitignore vendored
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@@ -1,2 +1,4 @@
.env .env
.DS_Store .DS_Store
__pycache__/
*.pyc

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@@ -10,6 +10,7 @@ Current state:
- References: `director-gates.md`, `templates/game-concept.md` - References: `director-gates.md`, `templates/game-concept.md`
- Standards: `design-docs.md` - Standards: `design-docs.md`
- Commands: `/brainstorm` wrapper document - Commands: `/brainstorm` wrapper document
- Scripts: `scripts/install_codex_runtime.py` installs bundled custom agents into a target project
- Marketplace: `.agents/plugins/marketplace.json` - Marketplace: `.agents/plugins/marketplace.json`
- No hooks - No hooks
- No rules - No rules
@@ -25,6 +26,18 @@ The director agents are pre-defined Codex custom agents stored in:
Each custom agent is a standalone TOML file with `name`, `description`, and Each custom agent is a standalone TOML file with `name`, `description`, and
`developer_instructions`, matching the Codex subagents documentation. `developer_instructions`, matching the Codex subagents documentation.
To install the bundled custom agents into a game project:
```bash
python3 scripts/install_codex_runtime.py /path/to/game-project
```
The current installer only writes custom agents to:
```text
/path/to/game-project/.codex/agents/
```
The only required plugin manifest is: The only required plugin manifest is:
```text ```text

149
scripts/install_codex_runtime.py Executable file
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@@ -0,0 +1,149 @@
#!/usr/bin/env python3
"""Install Codex Game Studios runtime files into a game project.
Current runtime scope:
- Copy bundled Codex custom agents from this plugin's `.codex/agents/`
directory into the target project's `.codex/agents/` directory.
This installer intentionally does not install hooks, rules, MCP servers, apps,
or AGENTS.md templates yet.
"""
from __future__ import annotations
import argparse
import filecmp
import shutil
import sys
from dataclasses import dataclass
from pathlib import Path
PLUGIN_ROOT = Path(__file__).resolve().parents[1]
SOURCE_AGENTS_DIR = PLUGIN_ROOT / ".codex" / "agents"
@dataclass(frozen=True)
class InstallResult:
installed: list[Path]
unchanged: list[Path]
conflicts: list[Path]
def relative_to_target(path: Path, target: Path) -> str:
try:
return str(path.relative_to(target))
except ValueError:
return str(path)
def discover_agent_files() -> list[Path]:
if not SOURCE_AGENTS_DIR.exists():
raise FileNotFoundError(f"Source agent directory not found: {SOURCE_AGENTS_DIR}")
agent_files = sorted(SOURCE_AGENTS_DIR.glob("*.toml"))
if not agent_files:
raise FileNotFoundError(f"No custom agent TOML files found in: {SOURCE_AGENTS_DIR}")
return agent_files
def install_agents(target: Path, *, force: bool, dry_run: bool) -> InstallResult:
agent_files = discover_agent_files()
target_agents_dir = target / ".codex" / "agents"
planned: list[tuple[Path, Path]] = []
unchanged: list[Path] = []
conflicts: list[Path] = []
for source in agent_files:
destination = target_agents_dir / source.name
if source.resolve() == destination.resolve():
unchanged.append(destination)
continue
if destination.exists():
if filecmp.cmp(source, destination, shallow=False):
unchanged.append(destination)
continue
if not force:
conflicts.append(destination)
continue
planned.append((source, destination))
if conflicts and not force:
return InstallResult(installed=[], unchanged=unchanged, conflicts=conflicts)
installed = [destination for _, destination in planned]
if not dry_run:
target_agents_dir.mkdir(parents=True, exist_ok=True)
for source, destination in planned:
shutil.copy2(source, destination)
return InstallResult(installed=installed, unchanged=unchanged, conflicts=conflicts)
def print_path_list(label: str, paths: list[Path], target: Path) -> None:
if not paths:
return
print(f"{label}:")
for path in paths:
print(f"- {relative_to_target(path, target)}")
def parse_args() -> argparse.Namespace:
parser = argparse.ArgumentParser(description=__doc__)
parser.add_argument(
"target",
nargs="?",
default=".",
help="Target game project root. Defaults to the current directory.",
)
parser.add_argument(
"--force",
action="store_true",
help="Overwrite existing agent files when their content differs.",
)
parser.add_argument(
"--dry-run",
action="store_true",
help="Show what would be installed without writing files.",
)
return parser.parse_args()
def main() -> int:
args = parse_args()
target = Path(args.target).expanduser().resolve()
print("Codex Game Studios runtime installer")
print(f"Plugin root: {PLUGIN_ROOT}")
print(f"Target project: {target}")
print("Runtime scope: custom agents only")
try:
result = install_agents(target, force=args.force, dry_run=args.dry_run)
except FileNotFoundError as error:
print(f"ERROR: {error}", file=sys.stderr)
return 1
print_path_list("Installed" if not args.dry_run else "Would install", result.installed, target)
print_path_list("Unchanged", result.unchanged, target)
print_path_list("Conflicts", result.conflicts, target)
if result.conflicts:
print(
"ERROR: Existing agent files differ. Re-run with --force to overwrite them.",
file=sys.stderr,
)
return 2
print("Done.")
return 0
if __name__ == "__main__":
raise SystemExit(main())