Files
Fighting_Rthythm_game/tests/test_combo_hud.gd
2026-07-02 09:47:52 -07:00

90 lines
2.7 KiB
GDScript

extends SceneTree
var failures: Array[String] = []
func _init() -> void:
_run.call_deferred()
func _run() -> void:
_check_energy_bar_scene_has_editor_segments()
var scene: PackedScene = load("res://scenes/ui/main_ui.tscn")
if scene == null:
push_error("Could not load main_ui.tscn")
quit(1)
return
var ui := scene.instantiate()
root.add_child(ui)
await process_frame
_expect_node(ui, "RhythmTrack", "UI should include RhythmTrack")
_expect_node(ui, "ComboWindow", "UI should include ComboWindow")
_expect_node(ui, "StatusBars/HealthBar", "UI should include HealthBar")
_expect_node(ui, "StatusBars/EnergyBar", "UI should include EnergyBar")
_expect_node(ui, "StatusBars/ChargeBar", "UI should include ChargeBar")
var combo_window := ui.get_node("ComboWindow")
_expect_bool(combo_window.get_child_count() >= 4, true, "ComboWindowHud should build four visual slots")
var bus := _event_bus()
bus.emit_signal("player_health_changed", 42, 100)
bus.emit_signal("player_energy_changed", 3.0, 10.0)
bus.emit_signal("player_charge_changed", 0.8, 1.1, false, true)
bus.emit_signal("combo_updated", [&"A", &"SP"])
await process_frame
var health_bar := ui.get_node("StatusBars/HealthBar") as ProgressBar
var charge_bar := ui.get_node("StatusBars/ChargeBar") as ProgressBar
_expect_float(float(health_bar.value), 42.0, "HealthBar should follow EventBus health")
_expect_float(float(charge_bar.value), 0.8, "ChargeBar should follow EventBus charge")
ui.free()
_finish()
func _check_energy_bar_scene_has_editor_segments() -> void:
var scene: PackedScene = load("res://scenes/ui/energy_bar.tscn")
if scene == null:
failures.append("Could not load energy_bar.tscn")
return
var energy_bar := scene.instantiate()
_expect_bool(energy_bar.get_child_count() == 10, true, "EnergyBar scene should contain ten editor-visible segments before _ready")
energy_bar.free()
func _event_bus() -> Node:
var bus := root.get_node_or_null("EventBus")
if bus == null:
bus = load("res://autoload/event_bus.gd").new()
bus.name = "EventBus"
root.add_child(bus)
return bus
func _expect_node(node: Node, path: String, label: String) -> void:
if node.get_node_or_null(path) == null:
failures.append(label)
func _expect_bool(actual: bool, expected: bool, label: String) -> void:
if actual != expected:
failures.append("%s: expected %s, got %s" % [label, expected, actual])
func _expect_float(actual: float, expected: float, label: String) -> void:
if not is_equal_approx(actual, expected):
failures.append("%s: expected %.3f, got %.3f" % [label, expected, actual])
func _finish() -> void:
if failures.is_empty():
print("PASS combo hud")
quit(0)
else:
for failure: String in failures:
push_error(failure)
quit(1)