132 lines
3.9 KiB
GDScript
132 lines
3.9 KiB
GDScript
class_name ComboWindowHud
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extends Control
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@export var slot_count := 4
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const FRAME_TEXTURE := preload("res://assets/ui/combo/four_slot_judgement_frame.png")
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const FRAME_SIZE := Vector2(255.0, 51.0)
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const SLOT_SIZE := Vector2(50.0, 51.0)
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const SLOT_X := [0.0, 68.0, 137.0, 205.0]
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var frame: TextureRect
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var panels: Array[PanelContainer] = []
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var labels: Array[Label] = []
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var clear_tween: Tween
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func _ready() -> void:
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custom_minimum_size = FRAME_SIZE
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size = FRAME_SIZE
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_build_slots()
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var bus := _event_bus()
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bus.connect("combo_updated", refresh)
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bus.connect("combo_cleared", _on_combo_cleared)
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func refresh(inputs: Array) -> void:
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if labels.is_empty():
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_build_slots()
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for index: int in range(labels.size()):
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var filled := index < inputs.size()
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labels[index].text = _slot_text(inputs[index]) if filled else "∅"
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labels[index].modulate = Color(1.0, 1.0, 1.0, 1.0 if filled else 0.32)
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panels[index].modulate = Color(1.0, 1.0, 1.0, 1.0 if filled else 0.72)
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if filled:
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_pulse_slot(panels[index])
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func _on_combo_cleared(_reason: StringName) -> void:
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refresh([])
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_flash_clear()
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func _build_slots() -> void:
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if not labels.is_empty():
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return
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frame = TextureRect.new()
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frame.name = "SlotFrame"
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frame.texture = FRAME_TEXTURE
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frame.modulate = Color(1.0, 1.0, 1.0, 0.7)
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frame.mouse_filter = Control.MOUSE_FILTER_IGNORE
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frame.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
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frame.stretch_mode = TextureRect.STRETCH_SCALE
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frame.set_anchors_preset(Control.PRESET_TOP_LEFT)
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frame.position = Vector2.ZERO
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frame.size = FRAME_SIZE
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add_child(frame)
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for index: int in range(slot_count):
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var panel := PanelContainer.new()
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panel.name = "Slot%d" % (index + 1)
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panel.position = Vector2(float(SLOT_X[index]), 0.0)
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panel.size = SLOT_SIZE
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panel.custom_minimum_size = SLOT_SIZE
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panel.pivot_offset = SLOT_SIZE * 0.5
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panel.modulate = Color(1.0, 1.0, 1.0, 0.72)
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panel.add_theme_stylebox_override("panel", _make_slot_style())
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var label := Label.new()
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label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
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label.text = "∅"
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label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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label.size_flags_vertical = Control.SIZE_EXPAND_FILL
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label.add_theme_color_override("font_color", Color(0.94, 0.98, 1.0, 1.0))
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label.add_theme_color_override("font_shadow_color", Color(0.0, 0.0, 0.0, 0.9))
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label.add_theme_constant_override("shadow_offset_x", 2)
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label.add_theme_constant_override("shadow_offset_y", 2)
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label.add_theme_font_size_override("font_size", 25)
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panel.add_child(label)
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add_child(panel)
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panels.append(panel)
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labels.append(label)
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func _slot_text(value: Variant) -> String:
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var symbol := StringName(str(value))
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match symbol:
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&"SP":
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return "sp"
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&"Ø":
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return "∅"
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return str(symbol)
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func _pulse_slot(panel: PanelContainer) -> void:
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var tween := create_tween()
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panel.scale = Vector2(1.08, 1.08)
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tween.tween_property(panel, "scale", Vector2.ONE, 0.09)
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func _flash_clear() -> void:
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if clear_tween != null and clear_tween.is_valid():
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clear_tween.kill()
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clear_tween = create_tween()
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clear_tween.set_parallel(true)
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for panel: PanelContainer in panels:
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panel.scale = Vector2(1.16, 1.16)
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panel.modulate = Color(1.0, 1.0, 1.0, 1.0)
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clear_tween.tween_property(panel, "scale", Vector2.ONE, 0.20)
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clear_tween.tween_property(panel, "modulate", Color(1.0, 1.0, 1.0, 0.72), 0.20)
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func _make_slot_style() -> StyleBoxFlat:
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var style := StyleBoxFlat.new()
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style.content_margin_left = 4.0
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style.content_margin_top = 2.0
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style.content_margin_right = 4.0
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style.content_margin_bottom = 2.0
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style.bg_color = Color.TRANSPARENT
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style.border_width_left = 0
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style.border_width_top = 0
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style.border_width_right = 0
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style.border_width_bottom = 0
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return style
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func _event_bus() -> Node:
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var root := get_tree().root
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var bus := root.get_node_or_null("EventBus")
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if bus == null:
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bus = load("res://autoload/event_bus.gd").new()
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bus.name = "EventBus"
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root.add_child(bus)
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return bus |