Files
rthythm_archor_game/autoload/event_bus.gd
T
2026-07-06 22:59:47 -07:00

31 lines
1.4 KiB
GDScript

extends Node
signal beat_ticked(beat_index: int)
signal judgement_made(quality: StringName, offset_ms: float, beat_index: int)
signal intent_replaced(previous_intent, next_intent)
signal action_started(action: Resource, intent)
signal action_cancelled(action: Resource, reason: StringName)
signal hit_confirmed(result: Dictionary)
signal chart_event_upcoming(event: Resource, time_to_event: float)
signal chart_event_triggered(event: Resource)
signal chart_reset(chart_id: StringName)
signal skill_executed(skill: Resource, judgement: StringName)
signal projectile_requested(projectile_scene: PackedScene, spawn_position: Vector2, direction: Vector2, context: Dictionary)
signal damage_dealt(target: Node, amount: int, hit_type: StringName)
signal time_phase_changed(previous: StringName, current: StringName, reason: StringName)
signal time_anchor_scheduled(anchor: Dictionary)
signal time_anchor_resolved(anchor: Dictionary, held: bool, judgement: Dictionary)
signal streak_changed(count: int)
signal attack_buff_changed(stacks: int, max_stacks: int)
signal flow_state_changed(previous: StringName, current: StringName)
signal front_area_cleared
signal player_health_changed(current: int, max_value: int)
signal player_energy_changed(current: float, max_value: float)
signal player_charge_changed(current: float, max_value: float, ready: bool, active: bool)
signal combo_updated(inputs: Array[StringName])
signal combo_cleared(reason: StringName)