Files
rthythm_archor_game/scenes/ui/combo_window_hud.gd
T
2026-07-06 22:59:47 -07:00

132 lines
3.9 KiB
GDScript

class_name ComboWindowHud
extends Control
@export var slot_count := 4
const FRAME_TEXTURE := preload("res://assets/ui/combo/four_slot_judgement_frame.png")
const FRAME_SIZE := Vector2(255.0, 51.0)
const SLOT_SIZE := Vector2(50.0, 51.0)
const SLOT_X := [0.0, 68.0, 137.0, 205.0]
var frame: TextureRect
var panels: Array[PanelContainer] = []
var labels: Array[Label] = []
var clear_tween: Tween
func _ready() -> void:
custom_minimum_size = FRAME_SIZE
size = FRAME_SIZE
_build_slots()
var bus := _event_bus()
bus.connect("combo_updated", refresh)
bus.connect("combo_cleared", _on_combo_cleared)
func refresh(inputs: Array) -> void:
if labels.is_empty():
_build_slots()
for index: int in range(labels.size()):
var filled := index < inputs.size()
labels[index].text = _slot_text(inputs[index]) if filled else "∅"
labels[index].modulate = Color(1.0, 1.0, 1.0, 1.0 if filled else 0.32)
panels[index].modulate = Color(1.0, 1.0, 1.0, 1.0 if filled else 0.72)
if filled:
_pulse_slot(panels[index])
func _on_combo_cleared(_reason: StringName) -> void:
refresh([])
_flash_clear()
func _build_slots() -> void:
if not labels.is_empty():
return
frame = TextureRect.new()
frame.name = "SlotFrame"
frame.texture = FRAME_TEXTURE
frame.modulate = Color(1.0, 1.0, 1.0, 0.7)
frame.mouse_filter = Control.MOUSE_FILTER_IGNORE
frame.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
frame.stretch_mode = TextureRect.STRETCH_SCALE
frame.set_anchors_preset(Control.PRESET_TOP_LEFT)
frame.position = Vector2.ZERO
frame.size = FRAME_SIZE
add_child(frame)
for index: int in range(slot_count):
var panel := PanelContainer.new()
panel.name = "Slot%d" % (index + 1)
panel.position = Vector2(float(SLOT_X[index]), 0.0)
panel.size = SLOT_SIZE
panel.custom_minimum_size = SLOT_SIZE
panel.pivot_offset = SLOT_SIZE * 0.5
panel.modulate = Color(1.0, 1.0, 1.0, 0.72)
panel.add_theme_stylebox_override("panel", _make_slot_style())
var label := Label.new()
label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
label.text = "∅"
label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
label.size_flags_vertical = Control.SIZE_EXPAND_FILL
label.add_theme_color_override("font_color", Color(0.94, 0.98, 1.0, 1.0))
label.add_theme_color_override("font_shadow_color", Color(0.0, 0.0, 0.0, 0.9))
label.add_theme_constant_override("shadow_offset_x", 2)
label.add_theme_constant_override("shadow_offset_y", 2)
label.add_theme_font_size_override("font_size", 25)
panel.add_child(label)
add_child(panel)
panels.append(panel)
labels.append(label)
func _slot_text(value: Variant) -> String:
var symbol := StringName(str(value))
match symbol:
&"SP":
return "sp"
&"Ø":
return "∅"
return str(symbol)
func _pulse_slot(panel: PanelContainer) -> void:
var tween := create_tween()
panel.scale = Vector2(1.08, 1.08)
tween.tween_property(panel, "scale", Vector2.ONE, 0.09)
func _flash_clear() -> void:
if clear_tween != null and clear_tween.is_valid():
clear_tween.kill()
clear_tween = create_tween()
clear_tween.set_parallel(true)
for panel: PanelContainer in panels:
panel.scale = Vector2(1.16, 1.16)
panel.modulate = Color(1.0, 1.0, 1.0, 1.0)
clear_tween.tween_property(panel, "scale", Vector2.ONE, 0.20)
clear_tween.tween_property(panel, "modulate", Color(1.0, 1.0, 1.0, 0.72), 0.20)
func _make_slot_style() -> StyleBoxFlat:
var style := StyleBoxFlat.new()
style.content_margin_left = 4.0
style.content_margin_top = 2.0
style.content_margin_right = 4.0
style.content_margin_bottom = 2.0
style.bg_color = Color.TRANSPARENT
style.border_width_left = 0
style.border_width_top = 0
style.border_width_right = 0
style.border_width_bottom = 0
return style
func _event_bus() -> Node:
var root := get_tree().root
var bus := root.get_node_or_null("EventBus")
if bus == null:
bus = load("res://autoload/event_bus.gd").new()
bus.name = "EventBus"
root.add_child(bus)
return bus