Files
rthythm_archor_game/resources/action_data.gd
T
2026-07-06 22:59:47 -07:00

37 lines
1.2 KiB
GDScript

class_name ActionData
extends Resource
@export var id: StringName
@export var display_name: String
@export var input_pattern: Array[StringName] = []
@export var base_cost := 0.0
@export var base_reward := 0.0
@export var damage_mult := 1.0
@export var move_mult_x := 0.0
@export var move_mult_y := 0.0
@export var knockback_mult_x := 0.0
@export var knockback_mult_y := 0.0
@export var hit_type: StringName = &"melee"
@export var range := 0.0
@export var target_type: StringName = &"single"
@export var armor_level := 0
@export var clear_window := true
@export var can_chain := false
@export var special: StringName = &""
@export var startup_beats := 0.25
@export var active_beats := 0.25
@export var recovery_beats := 0.5
@export_range(0.0, 1.0, 0.05) var cancel_from := 0.5
@export var allowed_ground_states: Array[StringName] = [&"Grounded", &"Airborne"]
@export var allowed_action_phases: Array[StringName] = [&"Neutral"]
@export var action_tags: Array[StringName] = []
@export var defense_tags: Array[StringName] = []
@export var cancel_into_tags: Array[StringName] = []
@export var on_hit_effects: Array[Resource] = []
@export var animation: StringName
var action_beats: float:
get:
return startup_beats + active_beats + recovery_beats