Files
2026-07-06 22:59:47 -07:00

26 lines
768 B
GDScript

class_name PlayerSkillBindings
extends Resource
@export var charge_entries: Array[Dictionary] = []
@export var burst_action_id: StringName = &""
@export var counter_action_id: StringName = &""
@export var blade_chain_action_id: StringName = &""
func charge_entry_for_symbol(symbol: StringName) -> Dictionary:
for entry: Dictionary in charge_entries:
if StringName(str(entry.get("symbol", &""))) == symbol:
return entry.duplicate(true)
return {}
func cast_action_id(entry: Dictionary, level: int) -> StringName:
var cast_ids: Dictionary = entry.get("cast_action_ids", {})
if cast_ids.has(level):
return StringName(str(cast_ids[level]))
var level_key := str(level)
if cast_ids.has(level_key):
return StringName(str(cast_ids[level_key]))
return &""