extends Node2D @onready var stage: Node = $Stage @onready var ui: Node = $UILayer/UI func _ready() -> void: if ui != null and ui.has_method("bind_debug_actor"): ui.call("bind_debug_actor", get_player()) if ui != null and ui.has_method("bind_boss_actor"): ui.call("bind_boss_actor", get_boss()) func get_player() -> Node: return stage.get_node("ActorsContainer/Player") func get_boss() -> Node: return stage.get_node("ActorsContainer/Boss")