[gd_resource type="Resource" script_class="PlayerSkillBindings" load_steps=2 format=3] [ext_resource type="Script" path="res://resources/player_action_bindings.gd" id="1_xjc2f"] [resource] script = ExtResource("1_xjc2f") charge_entries = Array[Dictionary]([{ "symbol": &"A", "entry_mode": &"after_tap", "cast_trigger": &"on_release", "cast_action_ids": { 1: &"jian_yu_left_lv1", 2: &"jian_yu_left_lv2", 3: &"jian_yu_left_lv3" } }, { "symbol": &"D", "entry_mode": &"after_tap", "cast_trigger": &"on_release", "cast_action_ids": { 1: &"jian_yu_right_lv1", 2: &"jian_yu_right_lv2", 3: &"jian_yu_right_lv3" } }, { "symbol": &"S", "entry_mode": &"after_tap", "cast_trigger": &"on_secondary_key", "cast_key": &"SP", "cast_action_ids": { 1: &"zhan_bo_lv1", 2: &"zhan_bo_lv2", 3: &"zhan_bo_lv3" } }]) burst_action_id = &"burst_activate" counter_action_id = &"counter_projectile" blade_chain_action_id = &"blade_chain_projectile_2"