class_name StatResolver extends RefCounted const JudgementPolicyResource := preload("res://resources/judgement_policy.tres") static func resolve_damage(base_attack: float, action: Resource, judgement: Variant = {}, buffs: Variant = null, burst: Variant = null) -> float: var judgement_dict := _as_dict(judgement) var action_mult := _resource_float(action, "damage_mult", 1.0) var judgement_mult := _judgement_channel_mult(judgement_dict, &"damage", "damage_mult", 1.0) var buff_mult := _provider_mult(buffs, "damage_mult", action) var burst_mult := _provider_mult(burst, "damage_mult", action) return base_attack * action_mult * judgement_mult * buff_mult * burst_mult static func resolve_cost(action: Resource, judgement: Variant = {}, provider: Variant = null) -> float: var resolved_provider: Variant = provider var judgement_dict := _as_dict(judgement) if not (judgement is Dictionary) and provider == null: resolved_provider = judgement var base_cost := _resource_float(action, "base_cost", 0.0) var judgement_mult := _judgement_channel_mult(judgement_dict, &"cost", "cost_mult", 1.0) var provider_mult := _provider_mult(resolved_provider, "cost_mult", action) return maxf(0.0, base_cost * judgement_mult * provider_mult) static func resolve_reward(action: Resource, judgement: Variant = {}, provider: Variant = null) -> float: var judgement_dict := _as_dict(judgement) var reward := _resource_float(action, "base_reward", 0.0) var judgement_mult := _judgement_channel_mult(judgement_dict, &"reward", "reward_mult", 1.0) var provider_mult := _provider_mult(provider, "reward_mult", action) return maxf(0.0, reward * judgement_mult * provider_mult) static func resolve_move(action: Resource, judgement: Variant = {}, burst: Variant = null) -> Vector2: var judgement_dict := _as_dict(judgement) var judgement_mult := _dict_float(judgement_dict, "move_mult", 1.0) var burst_mult := _provider_mult(burst, "move_mult", action) return Vector2( _resource_float(action, "move_mult_x", 0.0), _resource_float(action, "move_mult_y", 0.0) ) * judgement_mult * burst_mult static func resolve_knockback(action: Resource, judgement: Variant, base_knockback: Vector2, provider: Variant = null) -> Vector2: var judgement_dict := _as_dict(judgement) # 击退跟随伤害判定通道(good 0.85 / bad 0.7),可被 judgement 里的显式 # knockback_mult 覆盖 —— 与 test_combat_manager_resolvers 的契约一致。 var judgement_mult := _judgement_channel_mult(judgement_dict, &"damage", "knockback_mult", 1.0) var provider_mult := _provider_mult(provider, "knockback_mult", action) return Vector2( base_knockback.x * _resource_float(action, "knockback_mult_x", 0.0), base_knockback.y * _resource_float(action, "knockback_mult_y", 0.0) ) * judgement_mult * provider_mult static func resolve_action_snapshot(action: Resource, judgement: Variant = {}, provider: Variant = null) -> Dictionary: var resolved_provider: Variant = provider var judgement_dict := _as_dict(judgement) if not (judgement is Dictionary) and provider == null: resolved_provider = judgement return { "cost": resolve_cost(action, judgement_dict, resolved_provider), "reward": resolve_reward(action, judgement_dict, resolved_provider), "move": resolve_move(action, judgement_dict, resolved_provider), "startup_beats": _resolved_stat(action, "startup_beats", resolved_provider, 0.0), "active_beats": _resolved_stat(action, "active_beats", resolved_provider, 0.0), "recovery_beats": _resolved_stat(action, "recovery_beats", resolved_provider, 0.0), } static func _judgement_channel_mult(judgement: Dictionary, channel: StringName, override_key: String, fallback: float) -> float: if _dict_has(judgement, override_key): return _dict_float(judgement, override_key, fallback) var label := _judgement_label(judgement) if label.is_empty() or JudgementPolicyResource == null or not JudgementPolicyResource.has_method("multiplier"): return fallback return float(JudgementPolicyResource.call("multiplier", label, channel, fallback)) static func _resource_float(resource: Resource, property_name: String, fallback: float) -> float: if resource == null: return fallback var value = resource.get(property_name) if value == null: return fallback return float(value) static func _dict_float(values: Dictionary, key: String, fallback: float) -> float: if values.has(key): return float(values[key]) var name_key := StringName(key) if values.has(name_key): return float(values[name_key]) return fallback static func _dict_has(values: Dictionary, key: String) -> bool: return values.has(key) or values.has(StringName(key)) static func _judgement_label(judgement: Dictionary) -> StringName: if judgement.has("label"): return StringName(str(judgement["label"]).to_lower()) if judgement.has(&"label"): return StringName(str(judgement[&"label"]).to_lower()) return &"" static func _as_dict(value: Variant) -> Dictionary: if value is Dictionary: return value return {} static func _resolved_stat(action: Resource, property_name: String, provider: Variant, fallback: float) -> float: var base_value := _resource_float(action, property_name, fallback) return maxf(0.0, base_value * _provider_mult(provider, property_name, action)) static func _provider_mult(provider: Variant, method_name: String, action: Resource) -> float: if provider == null: return 1.0 if provider.has_method(method_name): return float(provider.call(method_name, action)) if provider.has_method("stat_multiplier"): return float(provider.call("stat_multiplier", StringName(method_name), action)) return 1.0