[gd_resource type="Resource" script_class="ActionData" load_steps=2 format=3] [ext_resource type="Script" path="res://resources/action_data.gd" id="1_action"] [resource] script = ExtResource("1_action") id = &"boss_shoot_1" display_name = "Boss Shoot 1" input_pattern = Array[StringName]([]) base_reward = 0.0 damage_mult = 0.4 knockback_mult_x = 0.3 knockback_mult_y = 0.0 hit_type = &"projectile" startup_beats = 0.5 active_beats = 0.25 recovery_beats = 0.25 allowed_ground_states = Array[StringName]([&"Grounded"]) action_tags = Array[StringName]([&"enemy", &"boss", &"ranged"]) animation = &"boss_shoot_1"