; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Rthythm_archor_game" run/main_scene="res://scenes/main/main.tscn" config/features=PackedStringArray("4.6", "GL Compatibility") config/icon="res://icon.svg" [autoload] EventBus="*res://autoload/event_bus.gd" RhythmManager="*res://autoload/rhythm_manager.gd" GameSettings="*res://autoload/game_settings.gd" GameStats="*res://autoload/game_stats.gd" CombatManager="*res://autoload/combat_manager.gd" TimePhaseManager="*res://autoload/time_phase_manager.gd" TimeAnchorSystem="*res://autoload/time_anchor_system.gd" SfxManager="*res://autoload/sfx_manager.gd" GameFlowManager="*res://autoload/game_flow_manager.gd" MCPScreenshot="*res://addons/godot_mcp/mcp_screenshot_service.gd" MCPInputService="*res://addons/godot_mcp/mcp_input_service.gd" MCPGameInspector="*res://addons/godot_mcp/mcp_game_inspector_service.gd" [display] window/stretch/mode="canvas_items" [editor_plugins] enabled=PackedStringArray("res://addons/godot_mcp/plugin.cfg") [input] combo_a={ "deadzone": 0.5, "events": Array[InputEvent]([Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ]) } combo_d={ "deadzone": 0.5, "events": Array[InputEvent]([Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ]) } combo_w={ "deadzone": 0.5, "events": Array[InputEvent]([Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ]) } combo_s={ "deadzone": 0.5, "events": Array[InputEvent]([Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ]) } combo_space={ "deadzone": 0.5, "events": Array[InputEvent]([Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ]) } move_left={ "deadzone": 0.5, "events": Array[InputEvent]([]) } move_right={ "deadzone": 0.5, "events": Array[InputEvent]([]) } [input_devices] buffering/agile_event_flushing=true [layer_names] 2d_physics/layer_1="world" 2d_physics/layer_2="player_hurtbox" 2d_physics/layer_3="enemy_hurtbox" 2d_physics/layer_4="player_hitbox" 2d_physics/layer_5="enemy_hitbox" 2d_physics/layer_6="player_body" 2d_physics/layer_7="enemy_body" [physics] 3d/physics_engine="Jolt Physics" [rendering] renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility"