[gd_resource type="Resource" script_class="ActionData" load_steps=2 format=3] [ext_resource type="Script" path="res://resources/action_data.gd" id="1_action"] [resource] script = ExtResource("1_action") id = &"boss_lunging_stab" display_name = "Boss Lunging Stab" input_pattern = Array[StringName]([]) base_reward = 0.0 damage_mult = 3.0 move_mult_x = 2.0 knockback_mult_x = 1.6 knockback_mult_y = 0.3 hit_type = &"melee" range = 130.0 armor_level = 2 startup_beats = 2.0 active_beats = 0.5 recovery_beats = 1.5 allowed_ground_states = Array[StringName]([&"Grounded"]) action_tags = Array[StringName]([&"enemy", &"boss", &"melee", &"heavy", &"action"]) defense_tags = Array[StringName]([&"super_armor"]) animation = &"boss_lunging_stab"