Initial project sync

This commit is contained in:
wxm
2026-07-06 22:55:14 -07:00
commit 8cca00d0da
1066 changed files with 58585 additions and 0 deletions
+51
View File
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extends SceneTree
var failures: Array[String] = []
func _init() -> void:
_run.call_deferred()
func _run() -> void:
root.size = Vector2i(1152, 648)
var main_scene: PackedScene = load("res://scenes/main/main.tscn")
if main_scene == null:
failures.append("main.tscn should load")
_finish()
return
var main := main_scene.instantiate()
root.add_child(main)
await process_frame
_expect_bool(main.get_node_or_null("UILayer") is CanvasLayer, true, "Main UI should stay in the x1 CanvasLayer")
var ui := main.get_node_or_null("UILayer/UI") as Control
_expect_bool(ui != null, true, "Main UI should be under UILayer/UI")
if ui != null:
_expect_vector(ui.position, Vector2.ZERO, "Main UI should start at the viewport origin inside the CanvasLayer")
_expect_vector(ui.size, Vector2(1152.0, 648.0), "Main UI should fill the viewport")
_expect_vector(ui.scale, Vector2.ONE, "Main UI should not counter-scale against the world camera")
main.queue_free()
await process_frame
_finish()
func _expect_vector(actual: Vector2, expected: Vector2, label: String) -> void:
if actual.distance_to(expected) > 0.03:
failures.append("%s: expected %s, got %s" % [label, expected, actual])
func _expect_bool(actual: bool, expected: bool, label: String) -> void:
if actual != expected:
failures.append("%s: expected %s, got %s" % [label, expected, actual])
func _finish() -> void:
if failures.is_empty():
print("PASS main ui camera canvas")
quit(0)
else:
for failure: String in failures:
push_error(failure)
quit(1)