Initial project sync

This commit is contained in:
wxm
2026-07-06 22:55:14 -07:00
commit 8cca00d0da
1066 changed files with 58585 additions and 0 deletions
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extends SceneTree
var failures: Array[String] = []
var intents: Array = []
func _init() -> void:
_run.call_deferred()
func _run() -> void:
var component_script: Script = load("res://scenes/components/input_component.gd")
_expect(component_script != null, "InputComponent script should load")
if component_script == null:
_finish()
return
var component: Node = component_script.new()
root.add_child(component)
await process_frame
_expect(component.has_signal("intent_created"), "InputComponent should expose intent_created")
if component.has_signal("intent_created"):
component.connect("intent_created", _on_intent_created)
var expected := {
KEY_A: [&"A", &"a"],
KEY_D: [&"D", &"d"],
KEY_W: [&"W", &"w"],
KEY_S: [&"S", &"s"],
KEY_SPACE: [&"SP", &"space"],
}
for key: Key in expected:
var before := intents.size()
var handled: bool = component.call("handle_input_event", _key_event(key, true, false, false))
_expect_bool(handled, true, "%s keycode press should be handled" % OS.get_keycode_string(key))
_expect_int(intents.size(), before + 1, "%s press intent count" % OS.get_keycode_string(key))
if intents.size() == before + 1:
_expect_string(str(intents[before].get("symbol")), str(expected[key][0]), "%s symbol" % OS.get_keycode_string(key))
_expect_string(str(intents[before].get("rhythm_action")), str(expected[key][1]), "%s rhythm action" % OS.get_keycode_string(key))
_expect_string(str(intents[before].get("event_type")), "pressed", "%s event type" % OS.get_keycode_string(key))
_expect_bool(float(intents[before].get("timestamp_ms")) > 0.0, true, "%s timestamp" % OS.get_keycode_string(key))
before = intents.size()
handled = component.call("handle_input_event", _key_event(key, true, false, true))
_expect_bool(handled, true, "%s physical key press should be handled" % OS.get_keycode_string(key))
_expect_int(intents.size(), before + 1, "%s physical press intent count" % OS.get_keycode_string(key))
var echo_count := intents.size()
var echo_handled: bool = component.call("handle_input_event", _key_event(KEY_A, true, true, false))
_expect_bool(echo_handled, false, "echo press should not be handled")
_expect_int(intents.size(), echo_count, "echo press should not emit intent")
var release_handled: bool = component.call("handle_input_event", _key_event(KEY_A, false, false, false))
_expect_bool(release_handled, true, "A release should be handled")
_expect_string(str(intents[intents.size() - 1].get("event_type")), "released", "release event type")
_expect_string(str(intents[intents.size() - 1].get("symbol")), "A", "release symbol")
component.free()
_finish()
func _on_intent_created(intent) -> void:
intents.append(intent)
func _key_event(key: Key, pressed: bool, echo: bool, physical_only: bool) -> InputEventKey:
var event := InputEventKey.new()
event.keycode = KEY_NONE if physical_only else key
event.physical_keycode = key if physical_only else KEY_NONE
event.pressed = pressed
event.echo = echo
return event
func _expect(condition: bool, label: String) -> void:
if not condition:
failures.append(label)
func _expect_bool(actual: bool, expected: bool, label: String) -> void:
if actual != expected:
failures.append("%s: expected %s, got %s" % [label, expected, actual])
func _expect_int(actual: int, expected: int, label: String) -> void:
if actual != expected:
failures.append("%s: expected %d, got %d" % [label, expected, actual])
func _expect_string(actual: String, expected: String, label: String) -> void:
if actual != expected:
failures.append("%s: expected %s, got %s" % [label, expected, actual])
func _finish() -> void:
if failures.is_empty():
print("PASS input component intents")
quit(0)
else:
for failure: String in failures:
push_error(failure)
quit(1)