Initial project sync
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@@ -0,0 +1,19 @@
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extends Node2D
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@onready var stage: Node = $Stage
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@onready var ui: Node = $UILayer/UI
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func _ready() -> void:
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if ui != null and ui.has_method("bind_debug_actor"):
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ui.call("bind_debug_actor", get_player())
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if ui != null and ui.has_method("bind_boss_actor"):
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ui.call("bind_boss_actor", get_boss())
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func get_player() -> Node:
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return stage.get_node("ActorsContainer/Player")
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func get_boss() -> Node:
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return stage.get_node("ActorsContainer/Boss")
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