Initial project sync
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@@ -0,0 +1,25 @@
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class_name PlayerSkillBindings
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extends Resource
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@export var charge_entries: Array[Dictionary] = []
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@export var burst_action_id: StringName = &""
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@export var counter_action_id: StringName = &""
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@export var blade_chain_action_id: StringName = &""
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func charge_entry_for_symbol(symbol: StringName) -> Dictionary:
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for entry: Dictionary in charge_entries:
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if StringName(str(entry.get("symbol", &""))) == symbol:
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return entry.duplicate(true)
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return {}
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func cast_action_id(entry: Dictionary, level: int) -> StringName:
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var cast_ids: Dictionary = entry.get("cast_action_ids", {})
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if cast_ids.has(level):
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return StringName(str(cast_ids[level]))
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var level_key := str(level)
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if cast_ids.has(level_key):
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return StringName(str(cast_ids[level_key]))
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return &""
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