Initial project sync
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Rthythm_archor_game"
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run/main_scene="res://scenes/main/main.tscn"
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config/features=PackedStringArray("4.6", "GL Compatibility")
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config/icon="res://icon.svg"
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[autoload]
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EventBus="*res://autoload/event_bus.gd"
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RhythmManager="*res://autoload/rhythm_manager.gd"
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GameSettings="*res://autoload/game_settings.gd"
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GameStats="*res://autoload/game_stats.gd"
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CombatManager="*res://autoload/combat_manager.gd"
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TimePhaseManager="*res://autoload/time_phase_manager.gd"
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TimeAnchorSystem="*res://autoload/time_anchor_system.gd"
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SfxManager="*res://autoload/sfx_manager.gd"
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GameFlowManager="*res://autoload/game_flow_manager.gd"
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MCPScreenshot="*res://addons/godot_mcp/mcp_screenshot_service.gd"
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MCPInputService="*res://addons/godot_mcp/mcp_input_service.gd"
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MCPGameInspector="*res://addons/godot_mcp/mcp_game_inspector_service.gd"
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[display]
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window/stretch/mode="canvas_items"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/godot_mcp/plugin.cfg")
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[input]
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combo_a={
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"deadzone": 0.5,
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"events": Array[InputEvent]([Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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])
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}
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combo_d={
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"deadzone": 0.5,
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"events": Array[InputEvent]([Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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])
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}
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combo_w={
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"deadzone": 0.5,
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"events": Array[InputEvent]([Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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])
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}
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combo_s={
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"deadzone": 0.5,
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"events": Array[InputEvent]([Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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])
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}
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combo_space={
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"deadzone": 0.5,
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"events": Array[InputEvent]([Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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])
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}
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move_left={
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"deadzone": 0.5,
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"events": Array[InputEvent]([])
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}
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move_right={
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"deadzone": 0.5,
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"events": Array[InputEvent]([])
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}
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[input_devices]
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buffering/agile_event_flushing=true
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[layer_names]
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2d_physics/layer_1="world"
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2d_physics/layer_2="player_hurtbox"
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2d_physics/layer_3="enemy_hurtbox"
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2d_physics/layer_4="player_hitbox"
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2d_physics/layer_5="enemy_hitbox"
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2d_physics/layer_6="player_body"
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2d_physics/layer_7="enemy_body"
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[physics]
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3d/physics_engine="Jolt Physics"
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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