Initial project sync

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wxm
2026-07-06 22:55:14 -07:00
commit 8cca00d0da
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Rthythm_archor_game"
run/main_scene="res://scenes/main/main.tscn"
config/features=PackedStringArray("4.6", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
EventBus="*res://autoload/event_bus.gd"
RhythmManager="*res://autoload/rhythm_manager.gd"
GameSettings="*res://autoload/game_settings.gd"
GameStats="*res://autoload/game_stats.gd"
CombatManager="*res://autoload/combat_manager.gd"
TimePhaseManager="*res://autoload/time_phase_manager.gd"
TimeAnchorSystem="*res://autoload/time_anchor_system.gd"
SfxManager="*res://autoload/sfx_manager.gd"
GameFlowManager="*res://autoload/game_flow_manager.gd"
MCPScreenshot="*res://addons/godot_mcp/mcp_screenshot_service.gd"
MCPInputService="*res://addons/godot_mcp/mcp_input_service.gd"
MCPGameInspector="*res://addons/godot_mcp/mcp_game_inspector_service.gd"
[display]
window/stretch/mode="canvas_items"
[editor_plugins]
enabled=PackedStringArray("res://addons/godot_mcp/plugin.cfg")
[input]
combo_a={
"deadzone": 0.5,
"events": Array[InputEvent]([Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
])
}
combo_d={
"deadzone": 0.5,
"events": Array[InputEvent]([Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
])
}
combo_w={
"deadzone": 0.5,
"events": Array[InputEvent]([Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
])
}
combo_s={
"deadzone": 0.5,
"events": Array[InputEvent]([Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
])
}
combo_space={
"deadzone": 0.5,
"events": Array[InputEvent]([Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
])
}
move_left={
"deadzone": 0.5,
"events": Array[InputEvent]([])
}
move_right={
"deadzone": 0.5,
"events": Array[InputEvent]([])
}
[input_devices]
buffering/agile_event_flushing=true
[layer_names]
2d_physics/layer_1="world"
2d_physics/layer_2="player_hurtbox"
2d_physics/layer_3="enemy_hurtbox"
2d_physics/layer_4="player_hitbox"
2d_physics/layer_5="enemy_hitbox"
2d_physics/layer_6="player_body"
2d_physics/layer_7="enemy_body"
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"