Initial project sync
This commit is contained in:
@@ -0,0 +1,15 @@
|
||||
动作名称:待机
|
||||
编号:16
|
||||
分类:基础状态
|
||||
释放条件:[地面]
|
||||
按键判定:无
|
||||
技能描述:角色没有执行动作时的默认状态。
|
||||
前缀动作:任意动作结束
|
||||
后缀动作:任意可释放动作
|
||||
效果:无
|
||||
基础伤害:0
|
||||
基础横向位移:0
|
||||
基础纵向位移:0
|
||||
能量回复:0
|
||||
能量消耗:0
|
||||
动作时长:循环 20FPS
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 10 KiB |
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://54c84vklaqo5"
|
||||
path="res://.godot/imported/idle_loop.png-3aa38e26ac7e7c83ac20691efb5f3a0b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/art/characters/player/16_idle/idle_loop.png"
|
||||
dest_files=["res://.godot/imported/idle_loop.png-3aa38e26ac7e7c83ac20691efb5f3a0b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
@@ -0,0 +1 @@
|
||||
1 IDLE [LOOP]: 两行四列
|
||||
Reference in New Issue
Block a user