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codex-game-studios/skills/setup-engine/SKILL.md
2026-05-19 01:29:15 -07:00

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name, description
name description
setup-engine Use when you need the /setup-engine or $setup-engine game-production workflow. Configure a game's engine and version, update AGENTS.md and docs/technical-preferences.md, populate version-aware engine reference docs, and set engine specialist routing.

Setup Engine

Run the Codex Game Studios setup-engine workflow.

Before acting, read DETAILS.md for the full workflow. Apply project guidance from the target project's AGENTS.md. Use this plugin's bundled baselines from ../../references/engine-reference/ and template files from ../../project-template/.

If the current project does not already have bundled agents installed in .codex/agents/ or does not have a root AGENTS.md, run the runtime installer from the plugin root first:

python3 scripts/install_codex_runtime.py <target-project>

$setup-engine supports:

  • $setup-engine
  • $setup-engine godot|unity|unreal
  • $setup-engine <engine> <version>
  • $setup-engine refresh
  • $setup-engine upgrade [old-version] [new-version]

$setup-engine is a technical utility workflow. It has no director gates and does not invoke director agents.

Never guess the engine version. If the user does not provide a version, verify the latest stable version from official sources and ask the user to confirm.

Before important writes, show a concise summary and wait for approval. Important writes include root AGENTS.md, docs/technical-preferences.md, and docs/engine-reference/<engine>/....

$setup-engine does not spawn or edit engine specialist agents directly. It writes specialist routing into docs/technical-preferences.md; later workflows use that routing to decide when godot-*, unity-*, or ue-* specialists are appropriate.