3.0 KiB
Codex Game Studios
Codex Game Studios is a Codex plugin for game-production workflows. It follows
the normal plugin layout: .codex-plugin/plugin.json points to ./skills/, and
skills expose the runtime workflows directly. Do not use a global
~/.codex/skills/codex-game-studio bridge as the plugin entry point.
Current State
- Skills:
$brainstormguides game concept ideation intodesign/gdd/game-concept.md.$setup-engineconfigures engine/version, technical preferences, engine reference docs, and specialist routing.
- Runtime agents:
- Director agents:
creative-director,art-director,technical-director,producer - Godot specialists:
godot-specialist,godot-gdscript-specialist,godot-csharp-specialist,godot-shader-specialist,godot-gdextension-specialist - Unity specialists:
unity-specialist,unity-dots-specialist,unity-shader-specialist,unity-addressables-specialist,unity-ui-specialist - Unreal specialists:
unreal-specialist,ue-blueprint-specialist,ue-gas-specialist,ue-replication-specialist,ue-umg-specialist
- Director agents:
- Runtime source:
runtime/agents/ - Project guide template:
project-template/AGENTS.md - References:
references/studio-docs/director-gates.md,references/studio-docs/templates/game-concept.md,references/studio-docs/templates/game-pillars.md,references/studio-docs/templates/technical-preferences.md,references/engine-reference/ - Standards:
standards/design-docs.md - Marketplace:
.agents/plugins/marketplace.json - No hooks, rules, MCP servers, or app integrations yet
$setup-engine is the next technical step after $brainstorm: it pins the
engine version, writes the Technology Stack section in AGENTS.md, creates
docs/technical-preferences.md, and seeds docs/engine-reference/<engine>/.
Review Intensity
production/review-mode.txt controls review-gate intensity:
full: all gates active — every workflow step reviewed.lean: PHASE-GATEs only (/gate-check) — per-skill gates skipped.solo: no director gates anywhere.
Runtime Setup
To install the bundled custom agents into a game project, run the installer directly:
python3 scripts/install_codex_runtime.py /path/to/game-project
The installer writes all bundled director and engine specialist agents plus the project guide to:
/path/to/game-project/.codex/agents/
/path/to/game-project/AGENTS.md
Each runtime agent is a standalone TOML file with name, description, and
developer_instructions, matching Codex custom-agent conventions.
If the target project already has a different AGENTS.md, the installer reports
a conflict and leaves it unchanged. Use --force-agents-md only when you intend
to overwrite it.
Packaging Hygiene
Only plugin source files should be packaged. .git/, .env, .DS_Store, local
caches, and generated artifacts are not part of the plugin runtime. Run the
validation script before publishing or refreshing an installed cache:
python3 scripts/validate_plugin.py