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codex-game-studios/scripts/validate_plugin.py
2026-05-19 01:29:15 -07:00

435 lines
14 KiB
Python
Executable File

#!/usr/bin/env python3
"""Validate Codex Game Studios plugin structure and package hygiene."""
from __future__ import annotations
import json
import subprocess
import sys
import tomllib
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
FORBIDDEN_NAMES = {".DS_Store", ".env", "plan.md"}
FORBIDDEN_PARTS = {".git", "__pycache__"}
EXPECTED_SKILLS = {
"brainstorm",
"setup-engine",
}
REQUIRED_RUNTIME_AGENTS = {
"art-director.toml",
"creative-director.toml",
"godot-csharp-specialist.toml",
"godot-gdextension-specialist.toml",
"godot-gdscript-specialist.toml",
"godot-shader-specialist.toml",
"godot-specialist.toml",
"producer.toml",
"technical-director.toml",
"ue-blueprint-specialist.toml",
"ue-gas-specialist.toml",
"ue-replication-specialist.toml",
"ue-umg-specialist.toml",
"unity-addressables-specialist.toml",
"unity-dots-specialist.toml",
"unity-shader-specialist.toml",
"unity-specialist.toml",
"unity-ui-specialist.toml",
"unreal-specialist.toml",
}
DIRECTOR_RUNTIME_AGENTS = {
"art-director.toml",
"creative-director.toml",
"producer.toml",
"technical-director.toml",
}
EXPECTED_ENGINES = {
"godot",
"unity",
"unreal",
}
REQUIRED_ENGINE_REFERENCE_FILES = {
"VERSION.md",
"breaking-changes.md",
"current-best-practices.md",
"deprecated-apis.md",
}
FORBIDDEN_UNAVAILABLE_WORKFLOW_REFS = {
"$architecture-decision",
"$architecture-review",
"$code-review",
"$design-system",
"$dev-story",
"$map-systems",
"$propagate-design-change",
"$prototype",
"$sprint-plan",
"$team-ui",
"$test-setup",
"$ux-design",
"$ux-review",
"/gate-check",
}
FORBIDDEN_UNAVAILABLE_ROLE_REFS = {
"accessibility-specialist",
"audio-director",
"devops-engineer",
"engine-programmer",
"game-designer",
"gameplay-programmer",
"lead-programmer",
"level-designer",
"localization-lead",
"network-programmer",
"performance-analyst",
"prototyper",
"qa-lead",
"qa-tester",
"security-engineer",
"sound-designer",
"systems-designer",
"technical-artist",
"tools-programmer",
"ui-programmer",
"ux-designer",
"world-builder",
"writer",
}
def fail(message: str) -> None:
print(f"ERROR: {message}", file=sys.stderr)
raise SystemExit(1)
def run_git(args: list[str]) -> list[str]:
result = subprocess.run(
["git", *args],
cwd=ROOT,
text=True,
stdout=subprocess.PIPE,
stderr=subprocess.PIPE,
)
if result.returncode != 0:
raise RuntimeError(result.stderr.strip() or "git command failed")
return [line for line in result.stdout.splitlines() if line]
def assert_manifest() -> None:
manifest_path = ROOT / ".codex-plugin" / "plugin.json"
if not manifest_path.is_file():
fail("Missing .codex-plugin/plugin.json")
manifest = json.loads(manifest_path.read_text(encoding="utf-8"))
if manifest.get("name") != "codex-game-studios":
fail("plugin.json name must be codex-game-studios")
if manifest.get("skills") != "./skills/":
fail('plugin.json must expose skills via "./skills/"')
for prompt in manifest.get("interface", {}).get("defaultPrompt", []):
if len(prompt) > 128:
fail(f"defaultPrompt exceeds 128 chars: {prompt}")
def assert_skill(skill_name: str) -> None:
skill_dir = ROOT / "skills" / skill_name
skill_path = skill_dir / "SKILL.md"
details_path = skill_dir / "DETAILS.md"
agent_path = skill_dir / "agents" / "openai.yaml"
if not skill_path.is_file():
fail(f"Missing skill file: {skill_path.relative_to(ROOT)}")
if not details_path.is_file():
fail(f"Missing skill details file: {details_path.relative_to(ROOT)}")
if not agent_path.is_file():
fail(f"Missing skill UI metadata: {agent_path.relative_to(ROOT)}")
text = skill_path.read_text(encoding="utf-8")
if not text.startswith("---\n"):
fail(f"Missing YAML frontmatter: {skill_path.relative_to(ROOT)}")
if f"name: {skill_name}" not in text:
fail(f"Skill name mismatch in {skill_path.relative_to(ROOT)}")
if "description:" not in text.split("---", 2)[1]:
fail(f"Missing skill description in {skill_path.relative_to(ROOT)}")
def assert_skill_set() -> None:
present = {
path.parent.name
for path in (ROOT / "skills").glob("*/SKILL.md")
}
if present != EXPECTED_SKILLS:
fail(
"Skill set mismatch. Expected exactly: "
+ ", ".join(sorted(EXPECTED_SKILLS))
+ "; found: "
+ ", ".join(sorted(present))
)
def assert_runtime_agents() -> None:
agent_dir = ROOT / "runtime" / "agents"
if not agent_dir.is_dir():
fail("Missing runtime/agents directory")
present = {path.name for path in agent_dir.glob("*.toml")}
missing = sorted(REQUIRED_RUNTIME_AGENTS - present)
if missing:
fail(f"Missing runtime agents: {', '.join(missing)}")
for agent_name in sorted(REQUIRED_RUNTIME_AGENTS):
text = (agent_dir / agent_name).read_text(encoding="utf-8")
try:
parsed = tomllib.loads(text)
except tomllib.TOMLDecodeError as error:
fail(f"{agent_name} is not valid TOML: {error}")
for field_name in ["name", "description", "developer_instructions"]:
if field_name not in parsed:
fail(f"{agent_name} missing TOML field: {field_name}")
if "specialist" in agent_name and "Version Awareness" not in text:
fail(f"{agent_name} missing Version Awareness instructions")
forbidden_roles = sorted(
role for role in FORBIDDEN_UNAVAILABLE_ROLE_REFS if role in text
)
if agent_name not in DIRECTOR_RUNTIME_AGENTS and forbidden_roles:
fail(
f"{agent_name} references unavailable role agents: "
+ ", ".join(forbidden_roles)
)
forbidden_workflows = sorted(
ref for ref in FORBIDDEN_UNAVAILABLE_WORKFLOW_REFS if ref in text
)
if agent_name not in DIRECTOR_RUNTIME_AGENTS and forbidden_workflows:
fail(
f"{agent_name} references unavailable workflows: "
+ ", ".join(forbidden_workflows)
)
def assert_project_template() -> None:
template_path = ROOT / "project-template" / "AGENTS.md"
tech_template_path = ROOT / "project-template" / "technical-preferences.md"
if not template_path.is_file():
fail("Missing project-template/AGENTS.md")
if not tech_template_path.is_file():
fail("Missing project-template/technical-preferences.md")
text = template_path.read_text(encoding="utf-8")
required_fragments = [
"Codex Game Studios Project Guide",
"production/review-mode.txt",
".codex/agents/",
"design/gdd/game-concept.md",
"design/gdd/game-pillars.md",
"docs/technical-preferences.md",
"docs/engine-reference/<engine>/VERSION.md",
"$setup-engine",
]
for fragment in required_fragments:
if fragment not in text:
fail(f"project-template/AGENTS.md missing required content: {fragment}")
legacy_import = "@." + "cla" + "ude"
for fragment in [legacy_import, "coordination-rules", "coding-standards"]:
if fragment in text:
fail(f"project-template/AGENTS.md contains unavailable global import: {fragment}")
forbidden_workflows = sorted(
ref for ref in FORBIDDEN_UNAVAILABLE_WORKFLOW_REFS if ref in text
)
if forbidden_workflows:
fail(
"project-template/AGENTS.md references unavailable workflows: "
+ ", ".join(forbidden_workflows)
)
tech_text = tech_template_path.read_text(encoding="utf-8")
required_tech_fragments = [
"# Technical Preferences",
"## Engine & Language",
"## Input & Platform",
"## Engine Specialists",
"File Extension Routing",
]
for fragment in required_tech_fragments:
if fragment not in tech_text:
fail(
"project-template/technical-preferences.md missing required "
f"content: {fragment}"
)
forbidden_tech_workflows = sorted(
ref for ref in FORBIDDEN_UNAVAILABLE_WORKFLOW_REFS if ref in tech_text
)
if forbidden_tech_workflows:
fail(
"project-template/technical-preferences.md references unavailable "
"workflows: " + ", ".join(forbidden_tech_workflows)
)
setup_details = ROOT / "skills" / "setup-engine" / "DETAILS.md"
if setup_details.is_file():
setup_text = setup_details.read_text(encoding="utf-8")
required_setup_fragments = [
"technical utility skill",
"has no director gates",
"Existing Configuration Check",
"Specific section only",
"May I write these changes to `docs/technical-preferences.md`?",
"Rendering and Physics",
"Verdict: COMPLETE",
]
for fragment in required_setup_fragments:
if fragment not in setup_text:
fail(
"skills/setup-engine/DETAILS.md missing setup-engine "
f"behavior: {fragment}"
)
forbidden_setup_workflows = sorted(
ref for ref in FORBIDDEN_UNAVAILABLE_WORKFLOW_REFS if ref in setup_text
)
if forbidden_setup_workflows:
fail(
"skills/setup-engine/DETAILS.md references unavailable workflows: "
+ ", ".join(forbidden_setup_workflows)
)
def assert_engine_references() -> None:
reference_root = ROOT / "references" / "engine-reference"
if not reference_root.is_dir():
fail("Missing references/engine-reference directory")
present = {path.name for path in reference_root.iterdir() if path.is_dir()}
missing_engines = sorted(EXPECTED_ENGINES - present)
if missing_engines:
fail(f"Missing engine reference baselines: {', '.join(missing_engines)}")
for engine in sorted(EXPECTED_ENGINES):
engine_dir = reference_root / engine
missing_files = sorted(
file_name
for file_name in REQUIRED_ENGINE_REFERENCE_FILES
if not (engine_dir / file_name).is_file()
)
if missing_files:
fail(
f"Missing {engine} reference files: "
+ ", ".join(missing_files)
)
if not (engine_dir / "modules").is_dir():
fail(f"Missing {engine} reference modules directory")
technical_template = (
ROOT / "references" / "studio-docs" / "templates" / "technical-preferences.md"
)
if not technical_template.is_file():
fail("Missing references/studio-docs/templates/technical-preferences.md")
technical_template_text = technical_template.read_text(encoding="utf-8")
forbidden_template_workflows = sorted(
ref
for ref in FORBIDDEN_UNAVAILABLE_WORKFLOW_REFS
if ref in technical_template_text
)
if forbidden_template_workflows:
fail(
"references/studio-docs/templates/technical-preferences.md "
"references unavailable workflows: "
+ ", ".join(forbidden_template_workflows)
)
def assert_runtime_installer() -> None:
installer_path = ROOT / "scripts" / "install_codex_runtime.py"
if not installer_path.is_file():
fail("Missing scripts/install_codex_runtime.py")
text = installer_path.read_text(encoding="utf-8")
required_fragments = [
"PROJECT_AGENTS_TEMPLATE",
"project-template",
"AGENTS.md",
"--force-agents-md",
]
for fragment in required_fragments:
if fragment not in text:
fail(f"install_codex_runtime.py missing required content: {fragment}")
def assert_package_hygiene() -> None:
try:
tracked = run_git(["ls-files"])
untracked = run_git(["ls-files", "--others", "--exclude-standard"])
candidates = tracked + untracked
except RuntimeError:
candidates = [
str(path.relative_to(ROOT))
for path in ROOT.rglob("*")
if path.is_file() or path.is_dir()
]
bad: list[str] = []
for rel_path in candidates:
path = Path(rel_path)
if path.name in FORBIDDEN_NAMES or FORBIDDEN_PARTS.intersection(path.parts):
bad.append(rel_path)
if bad:
fail("Forbidden package candidates:\n- " + "\n- ".join(sorted(bad)))
def assert_native_codex_language() -> None:
try:
tracked = run_git(["ls-files"])
untracked = run_git(["ls-files", "--others", "--exclude-standard"])
candidates = tracked + untracked
except RuntimeError:
candidates = [
str(path.relative_to(ROOT))
for path in ROOT.rglob("*")
if path.is_file()
]
blocked_terms = [
"C" + "laude",
"C" + "LAUDE",
"." + "cla" + "ude",
]
bad: list[str] = []
for rel_path in candidates:
path = ROOT / rel_path
if not path.is_file():
continue
try:
text = path.read_text(encoding="utf-8")
except UnicodeDecodeError:
continue
for term in blocked_terms:
if term in text:
bad.append(rel_path)
break
if bad:
fail(
"Files contain non-native Codex terminology:\n- "
+ "\n- ".join(sorted(bad))
)
def main() -> int:
assert_manifest()
assert_skill_set()
for skill_name in sorted(EXPECTED_SKILLS):
assert_skill(skill_name)
assert_runtime_agents()
assert_project_template()
assert_engine_references()
assert_runtime_installer()
assert_package_hygiene()
assert_native_codex_language()
print("Codex Game Studios plugin validation passed.")
return 0
if __name__ == "__main__":
raise SystemExit(main())