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codex-game-studios/skills/using-codex-game-studios/SKILL.md

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name, description
name description
using-codex-game-studios Use when a user asks how the Codex Game Studios plugin is structured, what workflow to run next, how to initialize it, or how it differs from generic development workflow plugins.

Using Codex Game Studios

Codex Game Studios is a game-production plugin built around plugin-discovered skills, not global ~/.codex/skills bridge folders.

Entry Points

  • Use $setup-runtime when a project needs the bundled director agents installed into .codex/agents/.
  • Use $brainstorm to turn a rough game idea into design/gdd/game-concept.md.
  • Use runtime/agents/ as the plugin source of bundled custom agents.
  • Use references/ and standards/ only when the active workflow points to them.

Review Intensity

production/review-mode.txt controls review-gate intensity, not whether agents exist or whether future team workflows may use subagents for core work:

  • full — all key director / lead review gates call their custom agents.
  • lean — only PHASE-GATE review gates such as /gate-check call directors; ordinary per-skill review gates are skipped.
  • solo — all director review gates are skipped.

Design Rule

Do not rely on a global ~/.codex/skills/codex-game-studio bridge. The installed plugin exposes its skills through .codex-plugin/plugin.json with "skills": "./skills/", matching the normal Codex plugin layout.