1.3 KiB
name, description
| name | description |
|---|---|
| brainstorm | Use when you need the /brainstorm game-production workflow. Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration. |
Brainstorm
Run the Codex Game Studios brainstorm workflow.
Before acting, read DETAILS.md for the full workflow. Apply project guidance from AGENTS.md and use ../../standards/ for path-specific standards.
Director gates use the bundled custom agents from ../../runtime/agents/. If the current project does not already have those agents installed in .codex/agents/, run $setup-runtime first.
Review mode controls review-gate intensity, not all custom-agent usage:
full runs key director/lead gates, lean runs only PHASE-GATE checks such as
/gate-check, and solo skips director review gates.
/brainstorm writes two brainstorm-stage artifacts:
design/gdd/game-concept.md and design/gdd/game-pillars.md. In
--review full mode, /brainstorm calls the creative-director custom agent
during the CD-PILLARS gate and gives that subagent responsibility for creating
or updating design/gdd/game-pillars.md. In lean or solo mode, the main
brainstorm workflow writes the initial pillar document directly.