# Codex Game Studios Codex Game Studios is a Codex plugin for game-production workflows. It follows the normal plugin layout: `.codex-plugin/plugin.json` points to `./skills/`, and skills expose the runtime workflows directly. Do not use a global `~/.codex/skills/codex-game-studio` bridge as the plugin entry point. ## Current State - Skills: - `$using-codex-game-studios` explains the plugin workflow and entry points. - `$setup-runtime` installs bundled director agents into a target game project. - `$brainstorm` guides game concept ideation into `design/gdd/game-concept.md`. - Runtime agents: `creative-director`, `art-director`, `technical-director`, `producer` - Runtime source: `runtime/agents/` - References: `references/studio-docs/director-gates.md`, `references/studio-docs/templates/game-concept.md` - Standards: `standards/design-docs.md` - Marketplace: `.agents/plugins/marketplace.json` - No hooks, rules, MCP servers, or app integrations yet ## Runtime Setup To install the bundled custom agents into a game project, invoke `$setup-runtime` or run the installer directly: ```bash python3 skills/setup-runtime/scripts/install_codex_runtime.py /path/to/game-project ``` The installer writes custom agents to: ```text /path/to/game-project/.codex/agents/ ``` Each runtime agent is a standalone TOML file with `name`, `description`, and `developer_instructions`, matching Codex custom-agent conventions. ## Packaging Hygiene Only plugin source files should be packaged. `.git/`, `.env`, `.DS_Store`, local caches, and generated artifacts are not part of the plugin runtime. Run the validation script before publishing or refreshing an installed cache: ```bash python3 scripts/validate_plugin.py ```