--- name: brainstorm description: "Use when you need the /brainstorm or $brainstorm game-production workflow. Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration." --- # Brainstorm Run the Codex Game Studios brainstorm workflow. Before acting, read `DETAILS.md` for the full workflow. Apply project guidance from `AGENTS.md` and use `../../standards/` for path-specific standards. Director gates run through Codex subagent workflows using the bundled project-scoped custom agents from `../../runtime/agents/`. In `full` review mode, `$brainstorm` explicitly spawns Codex subagents for the director gates. If the current project does not already have `.codex/agents/creative-director.toml`, `.codex/agents/art-director.toml`, `.codex/agents/technical-director.toml`, `.codex/agents/producer.toml`, or root `AGENTS.md`, run `python3 scripts/install_codex_runtime.py ` from the plugin root first. Review mode follows Codex Game Studios gate settings: `full` runs the `$brainstorm` director gates, `lean` skips ordinary per-skill gates, and `solo` skips all director gates. `$brainstorm` writes `design/gdd/game-concept.md`. It defines and records game pillars inside that concept document; it does not create `design/gdd/game-pillars.md` as a separate artifact.