# Codex Game Studios Codex Game Studios is a Codex plugin for game-production workflows. It follows the normal plugin layout: `.codex-plugin/plugin.json` points to `./skills/`, and skills expose the runtime workflows directly. Do not use a global `~/.codex/skills/codex-game-studio` bridge as the plugin entry point. ## Current State - Skills: - `$brainstorm` guides game concept ideation into `design/gdd/game-concept.md`. - `$art-bible` creates and maintains `design/art/art-bible.md` from the game concept's visual identity. - `$setup-engine` configures engine/version, technical preferences, engine reference docs, and specialist routing. - Runtime agents for Codex subagent workflows: - Director agents: `creative-director`, `art-director`, `technical-director`, `producer` - Art/UX support: `technical-artist`, `ux-designer` - Godot specialists: `godot-specialist`, `godot-gdscript-specialist`, `godot-csharp-specialist`, `godot-shader-specialist`, `godot-gdextension-specialist` - Unity specialists: `unity-specialist`, `unity-dots-specialist`, `unity-shader-specialist`, `unity-addressables-specialist`, `unity-ui-specialist` - Unreal specialists: `unreal-specialist`, `ue-blueprint-specialist`, `ue-gas-specialist`, `ue-replication-specialist`, `ue-umg-specialist` - Runtime source: `runtime/agents/` - Project guide template: `project-template/AGENTS.md` - References: `references/studio-docs/director-gates.md`, `references/studio-docs/templates/game-concept.md`, `references/studio-docs/templates/game-pillars.md`, `references/studio-docs/templates/art-bible.md`, `references/studio-docs/templates/technical-preferences.md`, `references/engine-reference/` - Standards: `standards/design-docs.md` - Marketplace: `.agents/plugins/marketplace.json` - No hooks, rules, MCP servers, or app integrations yet `$setup-engine` is the next technical step after `$brainstorm`: it pins the engine version, writes the Technology Stack section in `AGENTS.md`, creates `docs/technical-preferences.md`, and seeds `docs/engine-reference//`. `$art-bible` is the next visual step after `$brainstorm`: it uses the concept's Visual Identity Anchor to build `design/art/art-bible.md` section by section, then runs `AD-ART-BIBLE` through Codex subagent workflow in `full` review mode. ## Review Intensity `production/review-mode.txt` controls review-gate intensity: - `full`: all gates active — every workflow step reviewed. - `lean`: PHASE-GATEs only (`/gate-check`) — per-skill gates skipped. - `solo`: no director gates anywhere. ## Runtime Setup To install the bundled project-scoped custom agents into a game project, run the installer directly: ```bash python3 scripts/install_codex_runtime.py /path/to/game-project ``` The installer writes all bundled director and engine specialist agents plus the project guide to: ```text /path/to/game-project/.codex/agents/ /path/to/game-project/AGENTS.md ``` Each runtime agent is a standalone TOML file with `name`, `description`, and `developer_instructions`, matching Codex custom-agent conventions and usable by Codex subagent workflows. If the target project already has a different `AGENTS.md`, the installer reports a conflict and leaves it unchanged. Use `--force-agents-md` only when you intend to overwrite it. ## Packaging Hygiene Only plugin source files should be packaged. `.git/`, `.env`, `.DS_Store`, local caches, and generated artifacts are not part of the plugin runtime. Run the validation script before publishing or refreshing an installed cache: ```bash python3 scripts/validate_plugin.py ```