迁移art-bible到Codex原生skill

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wxm
2026-05-19 02:45:33 -07:00
parent 7c71d5dfde
commit f7b4fbed2a
13 changed files with 625 additions and 11 deletions

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@@ -571,7 +571,7 @@ Agent: `art-director` | Target custom agent file: `.codex/agents/art-director.to
### AD-ART-BIBLE — Art Bible Sign-Off
**Trigger**: After the art bible is drafted (`/art-bible`), before asset production begins
**Trigger**: After the art bible is drafted (`$art-bible`), before asset production begins
**Context to pass**:
- Art bible path (`design/art/art-bible.md`)

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@@ -0,0 +1,64 @@
# Art Bible: [Game Title]
## Document Status
- Version: 0.1
- Source concept: `design/gdd/game-concept.md`
- Output path: `design/art/art-bible.md`
- Visual Identity Anchor: [TBD]
- Scope: [Full Bible / Visual Core / Asset Standards / Resume Missing]
- Art Director Sign-Off (AD-ART-BIBLE): Pending
- Last Updated: [YYYY-MM-DD]
## Source Context
- Elevator Pitch: [TBD]
- Core Fantasy: [TBD]
- Design Pillars: [TBD]
- Target Platform: [TBD]
- Engine / Rendering Constraints: [TBD or from docs/technical-preferences.md]
## Section 1: Visual Identity Statement
[Approved section text goes here.]
## Section 2: Mood & Atmosphere
[Approved section text goes here.]
## Section 3: Shape Language
[Approved section text goes here.]
## Section 4: Color System
[Approved section text goes here.]
## Section 5: Character Design Direction
[Approved section text goes here.]
## Section 6: Environment Design Language
[Approved section text goes here.]
## Section 7: UI/HUD Visual Direction
[Approved section text goes here.]
## Section 8: Asset Standards
[Approved section text goes here.]
## Section 9: Reference Direction
[Approved section text goes here.]
## Open Questions
- [TBD]
## Next Steps
- [ ] Run `$setup-engine` if engine, platform, or performance constraints are not configured.
- [ ] Stop here until the next workflow is available.

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@@ -308,6 +308,7 @@ the combat-crafting loop engaging for 30+ minute sessions"]
- [ ] Get concept approval from creative-director
- [ ] Fill in AGENTS.md technology stack based on engine choice (`$setup-engine`)
- [ ] Create art bible from the Visual Identity Anchor (`$art-bible`)
- [ ] Create game pillars document (`/design-review` to validate)
- [ ] **Prototype core idea** (`/prototype [core-mechanic]`) — before writing GDDs, validate the concept is worth designing
- [ ] If prototype PROCEEDS: Decompose concept into systems (`/map-systems`)