重构插件入口与runtime安装流程

This commit is contained in:
wxm
2026-05-18 23:52:53 +08:00
parent 373b8601c8
commit d2f34daf16
18 changed files with 274 additions and 87 deletions

View File

@@ -1,149 +0,0 @@
#!/usr/bin/env python3
"""Install Codex Game Studios runtime files into a game project.
Current runtime scope:
- Copy bundled Codex custom agents from this plugin's `.codex/agents/`
directory into the target project's `.codex/agents/` directory.
This installer intentionally does not install hooks, rules, MCP servers, apps,
or AGENTS.md templates yet.
"""
from __future__ import annotations
import argparse
import filecmp
import shutil
import sys
from dataclasses import dataclass
from pathlib import Path
PLUGIN_ROOT = Path(__file__).resolve().parents[1]
SOURCE_AGENTS_DIR = PLUGIN_ROOT / ".codex" / "agents"
@dataclass(frozen=True)
class InstallResult:
installed: list[Path]
unchanged: list[Path]
conflicts: list[Path]
def relative_to_target(path: Path, target: Path) -> str:
try:
return str(path.relative_to(target))
except ValueError:
return str(path)
def discover_agent_files() -> list[Path]:
if not SOURCE_AGENTS_DIR.exists():
raise FileNotFoundError(f"Source agent directory not found: {SOURCE_AGENTS_DIR}")
agent_files = sorted(SOURCE_AGENTS_DIR.glob("*.toml"))
if not agent_files:
raise FileNotFoundError(f"No custom agent TOML files found in: {SOURCE_AGENTS_DIR}")
return agent_files
def install_agents(target: Path, *, force: bool, dry_run: bool) -> InstallResult:
agent_files = discover_agent_files()
target_agents_dir = target / ".codex" / "agents"
planned: list[tuple[Path, Path]] = []
unchanged: list[Path] = []
conflicts: list[Path] = []
for source in agent_files:
destination = target_agents_dir / source.name
if source.resolve() == destination.resolve():
unchanged.append(destination)
continue
if destination.exists():
if filecmp.cmp(source, destination, shallow=False):
unchanged.append(destination)
continue
if not force:
conflicts.append(destination)
continue
planned.append((source, destination))
if conflicts and not force:
return InstallResult(installed=[], unchanged=unchanged, conflicts=conflicts)
installed = [destination for _, destination in planned]
if not dry_run:
target_agents_dir.mkdir(parents=True, exist_ok=True)
for source, destination in planned:
shutil.copy2(source, destination)
return InstallResult(installed=installed, unchanged=unchanged, conflicts=conflicts)
def print_path_list(label: str, paths: list[Path], target: Path) -> None:
if not paths:
return
print(f"{label}:")
for path in paths:
print(f"- {relative_to_target(path, target)}")
def parse_args() -> argparse.Namespace:
parser = argparse.ArgumentParser(description=__doc__)
parser.add_argument(
"target",
nargs="?",
default=".",
help="Target game project root. Defaults to the current directory.",
)
parser.add_argument(
"--force",
action="store_true",
help="Overwrite existing agent files when their content differs.",
)
parser.add_argument(
"--dry-run",
action="store_true",
help="Show what would be installed without writing files.",
)
return parser.parse_args()
def main() -> int:
args = parse_args()
target = Path(args.target).expanduser().resolve()
print("Codex Game Studios runtime installer")
print(f"Plugin root: {PLUGIN_ROOT}")
print(f"Target project: {target}")
print("Runtime scope: custom agents only")
try:
result = install_agents(target, force=args.force, dry_run=args.dry_run)
except FileNotFoundError as error:
print(f"ERROR: {error}", file=sys.stderr)
return 1
print_path_list("Installed" if not args.dry_run else "Would install", result.installed, target)
print_path_list("Unchanged", result.unchanged, target)
print_path_list("Conflicts", result.conflicts, target)
if result.conflicts:
print(
"ERROR: Existing agent files differ. Re-run with --force to overwrite them.",
file=sys.stderr,
)
return 2
print("Done.")
return 0
if __name__ == "__main__":
raise SystemExit(main())

125
scripts/validate_plugin.py Executable file
View File

@@ -0,0 +1,125 @@
#!/usr/bin/env python3
"""Validate Codex Game Studios plugin structure and package hygiene."""
from __future__ import annotations
import json
import subprocess
import sys
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
FORBIDDEN_NAMES = {".DS_Store", ".env", "plan.md"}
FORBIDDEN_PARTS = {".git", "__pycache__"}
REQUIRED_SKILLS = {
"brainstorm",
"setup-runtime",
"using-codex-game-studios",
}
REQUIRED_RUNTIME_AGENTS = {
"art-director.toml",
"creative-director.toml",
"producer.toml",
"technical-director.toml",
}
def fail(message: str) -> None:
print(f"ERROR: {message}", file=sys.stderr)
raise SystemExit(1)
def run_git(args: list[str]) -> list[str]:
result = subprocess.run(
["git", *args],
cwd=ROOT,
text=True,
stdout=subprocess.PIPE,
stderr=subprocess.PIPE,
)
if result.returncode != 0:
raise RuntimeError(result.stderr.strip() or "git command failed")
return [line for line in result.stdout.splitlines() if line]
def assert_manifest() -> None:
manifest_path = ROOT / ".codex-plugin" / "plugin.json"
if not manifest_path.is_file():
fail("Missing .codex-plugin/plugin.json")
manifest = json.loads(manifest_path.read_text(encoding="utf-8"))
if manifest.get("name") != "codex-game-studios":
fail("plugin.json name must be codex-game-studios")
if manifest.get("skills") != "./skills/":
fail('plugin.json must expose skills via "./skills/"')
for prompt in manifest.get("interface", {}).get("defaultPrompt", []):
if len(prompt) > 128:
fail(f"defaultPrompt exceeds 128 chars: {prompt}")
def assert_skill(skill_name: str) -> None:
skill_dir = ROOT / "skills" / skill_name
skill_path = skill_dir / "SKILL.md"
agent_path = skill_dir / "agents" / "openai.yaml"
if not skill_path.is_file():
fail(f"Missing skill file: {skill_path.relative_to(ROOT)}")
if not agent_path.is_file():
fail(f"Missing skill UI metadata: {agent_path.relative_to(ROOT)}")
text = skill_path.read_text(encoding="utf-8")
if not text.startswith("---\n"):
fail(f"Missing YAML frontmatter: {skill_path.relative_to(ROOT)}")
if f"name: {skill_name}" not in text:
fail(f"Skill name mismatch in {skill_path.relative_to(ROOT)}")
if "description:" not in text.split("---", 2)[1]:
fail(f"Missing skill description in {skill_path.relative_to(ROOT)}")
def assert_runtime_agents() -> None:
agent_dir = ROOT / "runtime" / "agents"
if not agent_dir.is_dir():
fail("Missing runtime/agents directory")
present = {path.name for path in agent_dir.glob("*.toml")}
missing = sorted(REQUIRED_RUNTIME_AGENTS - present)
if missing:
fail(f"Missing runtime agents: {', '.join(missing)}")
def assert_package_hygiene() -> None:
try:
tracked = run_git(["ls-files"])
untracked = run_git(["ls-files", "--others", "--exclude-standard"])
candidates = tracked + untracked
except RuntimeError:
candidates = [
str(path.relative_to(ROOT))
for path in ROOT.rglob("*")
if path.is_file() or path.is_dir()
]
bad: list[str] = []
for rel_path in candidates:
path = Path(rel_path)
if path.name in FORBIDDEN_NAMES or FORBIDDEN_PARTS.intersection(path.parts):
bad.append(rel_path)
if bad:
fail("Forbidden package candidates:\n- " + "\n- ".join(sorted(bad)))
def main() -> int:
assert_manifest()
for skill_name in sorted(REQUIRED_SKILLS):
assert_skill(skill_name)
assert_runtime_agents()
assert_package_hygiene()
print("Codex Game Studios plugin validation passed.")
return 0
if __name__ == "__main__":
raise SystemExit(main())