明确brainstorm使用Codex子代理工作流
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@@ -11,6 +11,11 @@ When this skill is invoked:
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See `../../references/studio-docs/director-gates.md` for the full check pattern.
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In `full` review mode, `$brainstorm` uses Codex subagent workflows with
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project-scoped custom agents installed under `.codex/agents/`. Ensure these
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four director agents are installed before running a full review:
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`creative-director`, `art-director`, `technical-director`, and `producer`.
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2. **Check for existing concept work**:
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- Read `design/gdd/game-concept.md` if it exists (resume, don't restart)
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- Read `design/gdd/game-pillars.md` if it exists (build on established pillars)
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@@ -259,7 +264,7 @@ Repeat until the user selects [A] Lock these in.
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- `lean` → skip both (not PHASE-GATEs). Note: "CD-PILLARS skipped — Lean mode. AD-CONCEPT-VISUAL skipped — Lean mode." Proceed to Phase 5.
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- `full` → spawn as normal.
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**After pillars and anti-pillars are agreed, spawn BOTH `creative-director` AND `art-director` via Codex custom-agent delegation in parallel before moving to Phase 5. Issue both custom-agent requests simultaneously — do not wait for one before starting the other.**
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**After pillars and anti-pillars are agreed, spawn BOTH `creative-director` AND `art-director` through a Codex subagent workflow using the project-scoped custom agents in `.codex/agents/`. Spawn them in parallel before moving to Phase 5. Issue both subagent spawn requests before waiting for either result.**
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- **`creative-director`** — gate **CD-PILLARS** (`../../references/studio-docs/director-gates.md`)
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Pass: full pillar set with design tests, anti-pillars, core fantasy, unique hook.
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@@ -318,7 +323,7 @@ Ground the concept in reality:
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- `lean` → skip (not a PHASE-GATE). Note: "TD-FEASIBILITY skipped — Lean mode." Proceed directly to scope tier definition.
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- `full` → spawn as normal.
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**After identifying biggest technical risks, spawn `technical-director` via Codex custom-agent delegation using gate TD-FEASIBILITY (`../../references/studio-docs/director-gates.md`) before scope tiers are defined.**
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**After identifying biggest technical risks, spawn `technical-director` through a Codex subagent workflow using the project-scoped custom agent in `.codex/agents/` and gate TD-FEASIBILITY (`../../references/studio-docs/director-gates.md`) before scope tiers are defined.**
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Pass: core loop description, platform target, engine choice (or "undecided"), list of identified technical risks.
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@@ -329,7 +334,7 @@ Present the assessment to the user. If HIGH RISK, offer to revisit scope before
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- `lean` → skip (not a PHASE-GATE). Note: "PR-SCOPE skipped — Lean mode." Proceed to document generation.
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- `full` → spawn as normal.
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**After scope tiers are defined, spawn `producer` via Codex custom-agent delegation using gate PR-SCOPE (`../../references/studio-docs/director-gates.md`).**
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**After scope tiers are defined, spawn `producer` through a Codex subagent workflow using the project-scoped custom agent in `.codex/agents/` and gate PR-SCOPE (`../../references/studio-docs/director-gates.md`).**
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Pass: full vision scope, MVP definition, timeline estimate, team size.
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@@ -9,9 +9,12 @@ Run the Codex Game Studios brainstorm workflow.
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Before acting, read `DETAILS.md` for the full workflow. Apply project guidance from `AGENTS.md` and use `../../standards/` for path-specific standards.
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Director gates use the bundled custom agents from `../../runtime/agents/`. If
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the current project does not already have those agents installed in
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`.codex/agents/` or does not have root `AGENTS.md`, run
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Director gates run through Codex subagent workflows using the bundled
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project-scoped custom agents from `../../runtime/agents/`. In `full` review
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mode, `$brainstorm` explicitly spawns Codex subagents for the director gates.
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If the current project does not already have `.codex/agents/creative-director.toml`,
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`.codex/agents/art-director.toml`, `.codex/agents/technical-director.toml`,
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`.codex/agents/producer.toml`, or root `AGENTS.md`, run
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`python3 scripts/install_codex_runtime.py <target-project>` from the plugin root
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first.
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