明确brainstorm使用Codex子代理工作流

This commit is contained in:
wxm
2026-05-19 02:17:53 -07:00
parent 9629f8b8ef
commit 7c71d5dfde
4 changed files with 27 additions and 15 deletions

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@@ -10,7 +10,7 @@ skills expose the runtime workflows directly. Do not use a global
- Skills:
- `$brainstorm` guides game concept ideation into `design/gdd/game-concept.md`.
- `$setup-engine` configures engine/version, technical preferences, engine reference docs, and specialist routing.
- Runtime agents:
- Runtime agents for Codex subagent workflows:
- Director agents: `creative-director`, `art-director`, `technical-director`, `producer`
- Godot specialists: `godot-specialist`, `godot-gdscript-specialist`, `godot-csharp-specialist`, `godot-shader-specialist`, `godot-gdextension-specialist`
- Unity specialists: `unity-specialist`, `unity-dots-specialist`, `unity-shader-specialist`, `unity-addressables-specialist`, `unity-ui-specialist`
@@ -36,8 +36,8 @@ engine version, writes the Technology Stack section in `AGENTS.md`, creates
## Runtime Setup
To install the bundled custom agents into a game project, run the installer
directly:
To install the bundled project-scoped custom agents into a game project, run
the installer directly:
```bash
python3 scripts/install_codex_runtime.py /path/to/game-project
@@ -52,7 +52,8 @@ project guide to:
```
Each runtime agent is a standalone TOML file with `name`, `description`, and
`developer_instructions`, matching Codex custom-agent conventions.
`developer_instructions`, matching Codex custom-agent conventions and usable by
Codex subagent workflows.
If the target project already has a different `AGENTS.md`, the installer reports
a conflict and leaves it unchanged. Use `--force-agents-md` only when you intend