明确brainstorm使用Codex子代理工作流
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@@ -10,7 +10,7 @@ skills expose the runtime workflows directly. Do not use a global
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- Skills:
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- `$brainstorm` guides game concept ideation into `design/gdd/game-concept.md`.
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- `$setup-engine` configures engine/version, technical preferences, engine reference docs, and specialist routing.
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- Runtime agents:
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- Runtime agents for Codex subagent workflows:
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- Director agents: `creative-director`, `art-director`, `technical-director`, `producer`
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- Godot specialists: `godot-specialist`, `godot-gdscript-specialist`, `godot-csharp-specialist`, `godot-shader-specialist`, `godot-gdextension-specialist`
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- Unity specialists: `unity-specialist`, `unity-dots-specialist`, `unity-shader-specialist`, `unity-addressables-specialist`, `unity-ui-specialist`
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@@ -36,8 +36,8 @@ engine version, writes the Technology Stack section in `AGENTS.md`, creates
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## Runtime Setup
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To install the bundled custom agents into a game project, run the installer
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directly:
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To install the bundled project-scoped custom agents into a game project, run
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the installer directly:
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```bash
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python3 scripts/install_codex_runtime.py /path/to/game-project
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@@ -52,7 +52,8 @@ project guide to:
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```
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Each runtime agent is a standalone TOML file with `name`, `description`, and
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`developer_instructions`, matching Codex custom-agent conventions.
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`developer_instructions`, matching Codex custom-agent conventions and usable by
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Codex subagent workflows.
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If the target project already has a different `AGENTS.md`, the installer reports
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a conflict and leaves it unchanged. Use `--force-agents-md` only when you intend
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