Align brainstorm workflow with Codex input schema

This commit is contained in:
wxm
2026-05-18 19:42:51 -07:00
parent 0c4227cba6
commit 445d86c300
11 changed files with 1192 additions and 349 deletions

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@@ -43,16 +43,12 @@ production/review-mode.txt
Allowed values:
- `full` — all key director / lead review gates call their custom agents.
- `lean` only PHASE-GATE review gates such as `/gate-check` call directors;
ordinary per-skill review gates are skipped.
- `solo` — all director review gates are skipped.
- `full` — all gates active; every workflow step is reviewed.
- `lean` — PHASE-GATEs only (`/gate-check`); per-skill gates are skipped.
- `solo` — no director gates anywhere.
Default when the file is missing: `lean`.
This is not a global switch for all custom-agent usage. Future team workflows
may still call specialist subagents as part of their core work.
## Collaboration Protocol
User-driven collaboration, not autonomous execution. Every workflow follows:
@@ -77,12 +73,12 @@ The current plugin build exposes only the migrated `/brainstorm` workflow.
```text
design/gdd/game-concept.md
design/gdd/game-pillars.md
```
In default `lean` mode, `/brainstorm` writes the initial pillar document itself.
In `full` mode, the `creative-director` review gate participates in creating or
updating the pillar document.
Game pillars and anti-pillars are defined during `/brainstorm` and recorded
inside `design/gdd/game-concept.md`. A separate `design/gdd/game-pillars.md`
may be created later from the template if the project needs a standalone
pillar source of truth.
## Design Documents
@@ -95,7 +91,7 @@ docs/architecture/
production/
```
`design/gdd/game-concept.md`, `design/gdd/game-pillars.md`, and
`design/gdd/game-concept.md`, optional `design/gdd/game-pillars.md`, and
`design/gdd/systems-index.md` are top-level design documents. They are not
per-system GDDs.