Align brainstorm workflow with Codex input schema

This commit is contained in:
wxm
2026-05-18 19:42:51 -07:00
parent 0c4227cba6
commit 445d86c300
11 changed files with 1192 additions and 349 deletions

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@@ -8,8 +8,7 @@ skills expose the runtime workflows directly. Do not use a global
## Current State
- Skills:
- `$brainstorm` guides game concept ideation into `design/gdd/game-concept.md`
and `design/gdd/game-pillars.md`.
- `$brainstorm` guides game concept ideation into `design/gdd/game-concept.md`.
- Runtime agents: `creative-director`, `art-director`, `technical-director`, `producer`
- Runtime source: `runtime/agents/`
- Project guide template: `project-template/AGENTS.md`
@@ -22,13 +21,9 @@ skills expose the runtime workflows directly. Do not use a global
`production/review-mode.txt` controls review-gate intensity:
- `full`: all key director / lead review gates call their custom agents.
- `lean`: only PHASE-GATE review gates such as `/gate-check` call directors;
ordinary per-skill review gates are skipped.
- `solo`: all director review gates are skipped.
This is not a global off switch for all custom agents. Future team workflows may
still call specialist subagents as part of their core work.
- `full`: all gates active — every workflow step reviewed.
- `lean`: PHASE-GATEs only (`/gate-check`) — per-skill gates skipped.
- `solo`: no director gates anywhere.
## Runtime Setup