安装项目 AGENTS 指南
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@@ -12,6 +12,7 @@ skills expose the runtime workflows directly. Do not use a global
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and `design/gdd/game-pillars.md`.
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- Runtime agents: `creative-director`, `art-director`, `technical-director`, `producer`
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- Runtime source: `runtime/agents/`
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- Project guide template: `project-template/AGENTS.md`
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- References: `references/studio-docs/director-gates.md`, `references/studio-docs/templates/game-concept.md`, `references/studio-docs/templates/game-pillars.md`
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- Standards: `standards/design-docs.md`
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- Marketplace: `.agents/plugins/marketplace.json`
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@@ -38,15 +39,20 @@ directly:
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python3 scripts/install_codex_runtime.py /path/to/game-project
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```
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The installer writes custom agents to:
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The installer writes custom agents and the project guide to:
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```text
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/path/to/game-project/.codex/agents/
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/path/to/game-project/AGENTS.md
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```
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Each runtime agent is a standalone TOML file with `name`, `description`, and
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`developer_instructions`, matching Codex custom-agent conventions.
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If the target project already has a different `AGENTS.md`, the installer reports
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a conflict and leaves it unchanged. Use `--force-agents-md` only when you intend
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to overwrite it.
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## Packaging Hygiene
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Only plugin source files should be packaged. `.git/`, `.env`, `.DS_Store`, local
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