Files
Fighting_Rthythm_game/tests/test_rhythm_ui.gd

42 lines
1.1 KiB
GDScript

extends SceneTree
var failures: Array[String] = []
func _init() -> void:
var scene: PackedScene = load("res://scenes/main/main.tscn")
if scene == null:
push_error("Could not load main.tscn")
quit(1)
return
var main: Node = scene.instantiate()
var required_nodes := [
"RhythmFeedback/RhythmTrack",
"RhythmFeedback/RhythmTrack/LeftRod",
"RhythmFeedback/RhythmTrack/RightRod",
"RhythmFeedback/RhythmTrack/CenterBase",
"RhythmFeedback/RhythmTrack/CenterFlash",
"RhythmFeedback/RhythmTrack/LeftMover",
"RhythmFeedback/RhythmTrack/RightMover",
"RhythmFeedback/RhythmTrack/BlueBallLeft1",
"RhythmFeedback/RhythmTrack/BlueBallRight1",
"RhythmFeedback/JudgementLabel",
]
for node_path: String in required_nodes:
if not main.has_node(node_path):
failures.append("Missing rhythm UI node: %s" % node_path)
if main.has_method("_update_rhythm_track") == false:
failures.append("Main script missing _update_rhythm_track")
main.free()
if failures.is_empty():
print("PASS rhythm ui")
quit(0)
else:
for failure: String in failures:
push_error(failure)
quit(1)