Files
Fighting_Rthythm_game/scenes/components/input_intent.gd
2026-07-02 09:47:52 -07:00

33 lines
977 B
GDScript

class_name InputIntent
extends RefCounted
var symbol: StringName
var rhythm_action: StringName
var event_type: StringName
var timestamp_ms := 0.0
var judgement: Dictionary = {}
static func create(next_symbol: StringName, next_rhythm_action: StringName, next_event_type: StringName, next_timestamp_ms: float) -> RefCounted:
var script: Script = load("res://scenes/components/input_intent.gd")
var intent: RefCounted = script.new()
intent.symbol = next_symbol
intent.rhythm_action = next_rhythm_action
intent.event_type = next_event_type
intent.timestamp_ms = next_timestamp_ms
return intent
func is_pressed() -> bool:
return event_type == &"pressed"
func is_released() -> bool:
return event_type == &"released"
func with_judgement(next_judgement: Dictionary) -> RefCounted:
var copy: RefCounted = load("res://scenes/components/input_intent.gd").create(symbol, rhythm_action, event_type, timestamp_ms)
copy.judgement = next_judgement.duplicate()
return copy