43 lines
884 B
GDScript
43 lines
884 B
GDScript
class_name PlayerProjectile
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extends Node2D
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const EFFECT_TEXTURE := preload("res://assets/art/effects/effect_sheet.png")
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const FRAME_COUNT := 4
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const FRAME_TIME := 0.06
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const LIFE_TIME := 1.2
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var direction := Vector2.RIGHT
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var speed := 360.0
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var _age := 0.0
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var _sprite: Sprite2D
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func _init() -> void:
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_create_sprite()
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func _ready() -> void:
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add_to_group("player_projectiles")
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if _sprite == null:
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_create_sprite()
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func _create_sprite() -> void:
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_sprite = Sprite2D.new()
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_sprite.texture = EFFECT_TEXTURE
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_sprite.hframes = 6
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_sprite.vframes = 2
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_sprite.centered = true
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_sprite.scale = Vector2(2.0, 2.0)
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add_child(_sprite)
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func _process(delta: float) -> void:
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_age += delta
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position += direction.normalized() * speed * delta
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_sprite.frame = int(_age / FRAME_TIME) % FRAME_COUNT
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if direction.x < 0.0:
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_sprite.flip_h = true
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if _age >= LIFE_TIME:
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queue_free()
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