Files
Fighting_Rthythm_game/tests/test_input_component_intents.gd
2026-07-02 09:47:52 -07:00

83 lines
2.6 KiB
GDScript

extends SceneTree
var failures: Array[String] = []
var intents: Array = []
func _init() -> void:
_run.call_deferred()
func _run() -> void:
var component: Node = load("res://scenes/components/input_component.gd").new()
root.add_child(component)
await process_frame
if not component.has_signal("intent_created"):
failures.append("InputComponent should expose intent_created")
else:
component.connect("intent_created", _on_intent_created)
var normal := InputEventKey.new()
normal.pressed = true
normal.keycode = KEY_A
normal.physical_keycode = KEY_A
var handled: bool = component.call("handle_input_event", normal)
_expect_bool(handled, true, "A press should be handled")
_expect_int(intents.size(), 1, "A press should emit one intent")
if intents.size() == 1:
_expect_string(str(intents[0].get("symbol")), "A", "intent symbol")
_expect_string(str(intents[0].get("rhythm_action")), "a", "intent rhythm action")
_expect_string(str(intents[0].get("event_type")), "pressed", "intent event type")
_expect_bool(float(intents[0].get("timestamp_ms")) > 0.0, true, "intent timestamp")
var echo := InputEventKey.new()
echo.pressed = true
echo.echo = true
echo.keycode = KEY_A
echo.physical_keycode = KEY_A
handled = component.call("handle_input_event", echo)
_expect_bool(handled, false, "echo press should not be handled")
_expect_int(intents.size(), 1, "echo press should not emit another intent")
var release := InputEventKey.new()
release.pressed = false
release.keycode = KEY_A
release.physical_keycode = KEY_A
handled = component.call("handle_input_event", release)
_expect_bool(handled, true, "A release should be handled")
_expect_int(intents.size(), 2, "A release should emit one release intent")
if intents.size() == 2:
_expect_string(str(intents[1].get("event_type")), "released", "release event type")
component.free()
_finish()
func _on_intent_created(intent) -> void:
intents.append(intent)
func _expect_bool(actual: bool, expected: bool, label: String) -> void:
if actual != expected:
failures.append("%s: expected %s, got %s" % [label, expected, actual])
func _expect_int(actual: int, expected: int, label: String) -> void:
if actual != expected:
failures.append("%s: expected %d, got %d" % [label, expected, actual])
func _expect_string(actual: String, expected: String, label: String) -> void:
if actual != expected:
failures.append("%s: expected %s, got %s" % [label, expected, actual])
func _finish() -> void:
if failures.is_empty():
print("PASS input component intents")
quit(0)
else:
for failure: String in failures:
push_error(failure)
quit(1)