Files
Fighting_Rthythm_game/scenes/components/health_component.gd
2026-07-02 09:47:52 -07:00

50 lines
1.0 KiB
GDScript

class_name HealthComponent
extends Node
signal health_changed(current: int, maximum: int)
signal depleted
@export var maximum := 100
@export var current := 100
func _ready() -> void:
_emit_changed()
func set_values(next_current: int, next_maximum: int) -> void:
maximum = max(1, next_maximum)
current = clampi(next_current, 0, maximum)
_emit_changed()
func apply_damage(amount: int) -> void:
if amount <= 0:
return
current = clampi(current - amount, 0, maximum)
_emit_changed()
if current == 0:
depleted.emit()
func heal(amount: int) -> void:
if amount <= 0:
return
current = clampi(current + amount, 0, maximum)
_emit_changed()
func _emit_changed() -> void:
health_changed.emit(current, maximum)
_event_bus().emit_signal("player_health_changed", current, maximum)
func _event_bus() -> Node:
var root := get_tree().root
var bus := root.get_node_or_null("EventBus")
if bus == null:
bus = load("res://autoload/event_bus.gd").new()
bus.name = "EventBus"
root.add_child(bus)
return bus