Files
Fighting_Rthythm_game/scenes/combat/player_projectile.gd
2026-07-02 05:11:24 -07:00

43 lines
884 B
GDScript

class_name PlayerProjectile
extends Node2D
const EFFECT_TEXTURE := preload("res://assets/art/effects/effect_sheet.png")
const FRAME_COUNT := 4
const FRAME_TIME := 0.06
const LIFE_TIME := 1.2
var direction := Vector2.RIGHT
var speed := 360.0
var _age := 0.0
var _sprite: Sprite2D
func _init() -> void:
_create_sprite()
func _ready() -> void:
add_to_group("player_projectiles")
if _sprite == null:
_create_sprite()
func _create_sprite() -> void:
_sprite = Sprite2D.new()
_sprite.texture = EFFECT_TEXTURE
_sprite.hframes = 6
_sprite.vframes = 2
_sprite.centered = true
_sprite.scale = Vector2(2.0, 2.0)
add_child(_sprite)
func _process(delta: float) -> void:
_age += delta
position += direction.normalized() * speed * delta
_sprite.frame = int(_age / FRAME_TIME) % FRAME_COUNT
if direction.x < 0.0:
_sprite.flip_h = true
if _age >= LIFE_TIME:
queue_free()