class_name ChartRunner extends Node signal chart_event_upcoming(event: Resource, time_to_event: float) signal chart_event_triggered(event: Resource) signal chart_reset(chart_id: StringName) signal chart_finished(chart_id: StringName) const UPCOMING_TIME_EPSILON := 0.02 @export var chart: Resource @export var rhythm_manager_path: NodePath @export var beat_time_override := 0.0 @export var auto_run := true var running := true var _upcoming_keys: Dictionary = {} var _triggered_keys: Dictionary = {} func _ready() -> void: running = auto_run func _physics_process(_delta: float) -> void: if not running or chart == null: return var rhythm := _rhythm_manager() if rhythm == null or not rhythm.has_method("song_position"): return update_for_song_time(float(rhythm.call("song_position"))) func set_chart(next_chart: Resource) -> void: chart = next_chart reset() func reset() -> void: _upcoming_keys.clear() _triggered_keys.clear() var chart_id := &"" if chart != null: chart_id = StringName(str(chart.get("chart_id"))) chart_reset.emit(chart_id) var bus := _event_bus_or_null() if bus != null: bus.emit_signal("chart_reset", chart_id) func update_for_song_time(song_time: float) -> void: if chart == null: return var beat_time := _beat_time() for event: Resource in chart.call("all_events"): var event_time := float(event.call("time_seconds", beat_time)) var time_to_event := event_time - song_time var lead_time := maxf(0.0, float(event.get("lead_beats"))) * beat_time var event_key: StringName = event.call("key") if not _upcoming_keys.has(event_key) and time_to_event > 0.0 and time_to_event <= lead_time + UPCOMING_TIME_EPSILON: _upcoming_keys[event_key] = true _emit_upcoming(event, time_to_event) if not _triggered_keys.has(event_key) and song_time >= event_time: _triggered_keys[event_key] = true _emit_triggered(event) func pause() -> void: running = false func resume() -> void: running = true func _emit_upcoming(event: Resource, time_to_event: float) -> void: chart_event_upcoming.emit(event, time_to_event) var bus := _event_bus_or_null() if bus != null: bus.emit_signal("chart_event_upcoming", event, time_to_event) func _emit_triggered(event: Resource) -> void: chart_event_triggered.emit(event) var bus := _event_bus_or_null() if bus != null: bus.emit_signal("chart_event_triggered", event) func _beat_time() -> float: if beat_time_override > 0.0: return beat_time_override var rhythm := _rhythm_manager() if rhythm != null: return float(rhythm.get("beat_time")) return 0.5 func _rhythm_manager() -> Node: if not is_inside_tree(): return null if not rhythm_manager_path.is_empty(): return get_node_or_null(rhythm_manager_path) return get_tree().root.get_node_or_null("RhythmManager") func _event_bus_or_null() -> Node: if not is_inside_tree(): return null return get_tree().root.get_node_or_null("EventBus")