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PackedFloat32Array(1), "update": 1, "values": [Vector2(-40, -48)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("CharacterSprite:frame") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0, 0.0625, 0.125, 0.1875, 0.25, 0.3125, 0.375, 0.4375, 0.5, 0.5625, 0.625, 0.6875, 0.75), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220] } [sub_resource type="Animation" id="Animation_qgnko"] resource_name = "warrior_w" length = 0.5 step = 0.083333336 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("CharacterSprite:texture") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [ExtResource("2_yewv4")] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("CharacterSprite:hframes") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [16] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("CharacterSprite:vframes") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [25] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("CharacterSprite:offset") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Vector2(-40, -48)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("CharacterSprite:frame") tracks/4/interp 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= false tracks/2/enabled = true tracks/2/path = NodePath("CharacterSprite:vframes") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [25] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("CharacterSprite:offset") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Vector2(-40, -48)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("CharacterSprite:frame") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0, 0.083333336, 0.16666667, 0.25, 0.33333334), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 1, "values": [96, 97, 98, 99, 100] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_2l4js"] _data = { 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unique_id=1167515641] position = Vector2(0, -18) shape = SubResource("RectangleShape2D_player") [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=822598049] libraries/ = SubResource("AnimationLibrary_2l4js") autoplay = &"warrior_idle" [node name="Camera2D" type="Camera2D" parent="." unique_id=1607685219] position = Vector2(0, -37.5) scale = Vector2(0.25, 0.25) zoom = Vector2(1.5, 1.5) [node name="ChargeEffectSprite" type="Sprite2D" parent="." unique_id=1049185311] visible = false z_index = 2 position = Vector2(0, -8) texture = ExtResource("4_atpat") hframes = 5 vframes = 2