extends SceneTree var failures: Array[String] = [] func _init() -> void: var tracker_script: Script = load("res://scenes/components/combo_window.gd") var resolver_script: Script = load("res://scenes/combat/action_resolver.gd") if tracker_script == null: failures.append("Missing combo_window.gd") _finish() return if resolver_script == null: failures.append("Missing action_resolver.gd") _finish() return var window = tracker_script.new() window.record(&"A") window.record(&"Ø") window.record(&"SP") _expect_array(window.get_slots(), [&"A", &"Ø", &"SP"], "miss placeholder should be visible in slots") _expect_bool(window.has_pending_clear(), false, "miss placeholder should not request a clear") _expect_string(window.get_pattern(), "ASP", "miss placeholder should be ignored by pattern") _expect_string(window.get_contiguous_pattern(), "SP", "miss should break contiguous pattern") window.clear(&"test-reset") window.record(&"W") _expect_skill(resolver_script.resolve(window), &"skill_w", &"warrior_w", &"", false, "W alone") window.record(&"A") _expect_skill(resolver_script.resolve(window), &"skill_wa", &"warrior_wa", &"left", false, "W+A") window.clear(&"test-reset") window.record(&"W") window.record(&"D") _expect_skill(resolver_script.resolve(window), &"skill_wd", &"warrior_wa", &"right", false, "W+D") window.clear(&"test-reset") window.record(&"A") _expect_skill(resolver_script.resolve(window), &"skill_a", &"warrior_a", &"left", false, "A") window.record(&"A") _expect_skill(resolver_script.resolve(window), &"skill_aa", &"warrior_aa", &"left", false, "A+A") window.record(&"A") _expect_skill(resolver_script.resolve(window), &"skill_aaa", &"warrior_aaa", &"left", false, "A+A+A") window.clear(&"test-reset") window.record(&"D") window.record(&"D") window.record(&"D") _expect_skill(resolver_script.resolve(window), &"skill_ddd", &"warrior_aaa", &"right", false, "D+D+D") window.clear(&"test-reset") window.record(&"A") window.record(&"SP") _expect_skill(resolver_script.resolve(window), &"skill_a_space", &"warrior_a_space", &"left", true, "A+Space") window.record(&"SP") _expect_bool(resolver_script.resolve(window) == null, true, "A+Space+Space should not resolve") window.clear(&"test-reset") window.record(&"S") _expect_skill(resolver_script.resolve(window), &"skill_s", &"warrior_s", &"", false, "S") window.record(&"SP") _expect_skill(resolver_script.resolve(window), &"skill_s_projectile_1", &"warrior_s_projectile", &"", false, "S+Space") window.record(&"SP") _expect_skill(resolver_script.resolve(window), &"skill_s_projectile_2", &"warrior_s_projectile", &"", false, "S+Space+Space") window.record(&"SP") _expect_skill(resolver_script.resolve(window), &"skill_s_projectile_3", &"warrior_s_projectile", &"", false, "S+Space+Space+Space") _expect_array(window.get_slots(), [&"S", &"SP", &"SP", &"SP"], "projectile chain should fill four slots") _expect_string(str(window.consume_pending_clear_reason()), "full", "fourth slot should request full clear") window.clear(&"test-reset") window.record(&"S") window.record(&"Ø") window.record(&"SP") _expect_bool(resolver_script.resolve(window) == null, true, "S miss Space should not resolve") window.clear(&"test-reset") window.record(&"A") window.record(&"D") window.record(&"S") window.record(&"SP") _expect_skill(resolver_script.resolve(window), &"skill_s_projectile_1", &"warrior_s_projectile", &"", false, "S+Space in trailing slots") resolver_script.clear_cache() window.free() _finish() func _expect_skill(skill: Resource, expected_id: StringName, expected_animation: StringName, expected_displacement: StringName, expected_clear: bool, label: String) -> void: if skill == null: failures.append("%s should resolve a skill" % label) return _expect_string(str(skill.get("id")), str(expected_id), "%s id" % label) _expect_string(str(skill.get("animation")), str(expected_animation), "%s animation" % label) _expect_string(str(skill.get("displacement")), str(expected_displacement), "%s displacement" % label) _expect_bool(bool(skill.get("clear_window")), expected_clear, "%s clear_window" % label) func _expect_array(actual: Array, expected: Array, label: String) -> void: if actual != expected: failures.append("%s: expected %s, got %s" % [label, expected, actual]) func _expect_string(actual: String, expected: String, label: String) -> void: if actual != expected: failures.append("%s: expected %s, got %s" % [label, expected, actual]) func _expect_bool(actual: bool, expected: bool, label: String) -> void: if actual != expected: failures.append("%s: expected %s, got %s" % [label, expected, actual]) func _finish() -> void: if failures.is_empty(): print("PASS combo window") quit(0) else: for failure: String in failures: push_error(failure) quit(1)