Refactor rhythm action architecture
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20
resources/actions/skill_s_projectile_3.tres
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20
resources/actions/skill_s_projectile_3.tres
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[gd_resource type="Resource" script_class="ActionData" load_steps=2 format=3]
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[ext_resource type="Script" path="res://resources/action_data.gd" id="1"]
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[ext_resource type="PackedScene" path="res://scenes/combat/player_projectile.tscn" id="2"]
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[resource]
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script = ExtResource("1")
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id = &"skill_s_projectile_3"
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display_name = "S+SP+SP+SP"
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input_pattern = Array[StringName]([&"S", &"SP", &"SP", &"SP"])
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startup_beats = 0.25
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active_beats = 0.25
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recovery_beats = 0.5
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cancel_from = 0.5
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animation = &"warrior_s_projectile"
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energy_cost = 1.0
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spawns_projectile = true
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projectile_scene = ExtResource("2")
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clear_window = false
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can_chain = true
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