Refactor rhythm action architecture
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19
autoload/event_bus.gd
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19
autoload/event_bus.gd
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extends Node
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signal rhythm_action_requested(action_name: StringName)
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signal beat_ticked(beat_index: int)
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signal judgement_made(quality: StringName, offset_ms: float)
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signal action_judged(action_name: StringName, rating: Dictionary)
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signal chart_event_upcoming(event: Resource, time_to_event: float)
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signal chart_event_triggered(event: Resource)
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signal chart_reset(chart_id: StringName)
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signal skill_executed(skill: Resource, judgement: StringName)
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signal projectile_requested(projectile_scene: PackedScene, spawn_position: Vector2, direction: Vector2)
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signal damage_dealt(target: Node, amount: int, hit_type: StringName)
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signal player_health_changed(current: int, max_value: int)
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signal player_energy_changed(current: float, max_value: float)
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signal player_charge_changed(current: float, max_value: float, ready: bool, active: bool)
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signal combo_updated(inputs: Array[StringName])
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signal combo_cleared(reason: StringName)
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