Initial commit: Fighting_Rthythm_game project setup
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46
scenes/ground/ground.tscn
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46
scenes/ground/ground.tscn
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@@ -0,0 +1,46 @@
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[gd_scene format=3 uid="uid://cs0rhloanh2u4"]
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[ext_resource type="Texture2D" uid="uid://df1i0jo40oefn" path="res://assets/art/ground/ground.png" id="1_au3k8"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_au3k8"]
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size = Vector2(4105, 8)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_rrkwn"]
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resource_name = "RectangleShape2D_left_boundary"
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size = Vector2(32, 900)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_xmv3o"]
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resource_name = "RectangleShape2D_right_boundary"
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size = Vector2(32, 900)
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[node name="ground" type="Node2D" unique_id=656914049]
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[node name="GroundAnchor" type="Marker2D" parent="." unique_id=1875450741]
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position = Vector2(2047, 366)
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[node name="GroundBody" type="StaticBody2D" parent="." unique_id=1583776637]
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position = Vector2(2047, 366)
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collision_mask = 0
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[node name="Sprite2D" type="Sprite2D" parent="GroundBody" unique_id=376657383]
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texture = ExtResource("1_au3k8")
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centered = false
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offset = Vector2(-2052.5, -64)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="GroundBody" unique_id=629550857]
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position = Vector2(0, 4)
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shape = SubResource("RectangleShape2D_au3k8")
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[node name="LeftBoundaryBody" type="StaticBody2D" parent="." unique_id=1153049543]
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position = Vector2(-21.5, -80)
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collision_mask = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="LeftBoundaryBody" unique_id=595374678]
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shape = SubResource("RectangleShape2D_rrkwn")
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[node name="RightBoundaryBody" type="StaticBody2D" parent="." unique_id=1425356485]
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position = Vector2(4115.5, -80)
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collision_mask = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RightBoundaryBody" unique_id=2009094553]
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shape = SubResource("RectangleShape2D_xmv3o")
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