Add combat combo gameplay
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55
scenes/combat/combo_window.gd
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55
scenes/combat/combo_window.gd
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@@ -0,0 +1,55 @@
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class_name ComboWindow
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extends RefCounted
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signal window_cleared(reason: String)
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const SIZE := 4
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var slots: Array[String] = []
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var pending_clear_reason := ""
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func record(input: String) -> void:
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if input.is_empty():
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return
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slots.append(input)
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if slots.size() >= SIZE:
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pending_clear_reason = "full"
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func get_slots() -> Array[String]:
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return slots.duplicate()
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func has_pending_clear() -> bool:
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return not pending_clear_reason.is_empty()
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func consume_pending_clear_reason() -> String:
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var reason := pending_clear_reason
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pending_clear_reason = ""
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return reason
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func get_pattern() -> String:
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var pattern := ""
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for slot: String in slots:
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if slot != "Ø":
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pattern += slot
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return pattern
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func get_contiguous_pattern() -> String:
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var pattern := ""
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for index: int in range(slots.size() - 1, -1, -1):
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var slot := slots[index]
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if slot == "Ø":
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break
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pattern = slot + pattern
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return pattern
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func clear(reason := "") -> void:
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slots.clear()
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pending_clear_reason = ""
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window_cleared.emit(reason)
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